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Archive for October, 2009

Game Suggestions for the New Wii Owner, Part 5

Posted by GBGames on October 30th, 2009

If you’re like me, you recently obtained a Wii and have almost no idea what games released over the past three years are worth playing. I asked for advice from friends, family, coworkers, and Twitter followers, and I received quite a few suggestions. Part 1, Part 2, Part 3, and Part 4 revealed 20 [...]

Game Suggestions for the New Wii Owner, Part 4

Posted by GBGames on October 29th, 2009

If you’re like me, you recently obtained a Wii and have almost no idea what games released over the past three years are worth playing. I asked for advice from friends, family, coworkers, and Twitter followers, and I received quite a few suggestions. Part 1, Part 2, and Part 3 revealed 15 games I was [...]

Game Suggestions for the New Wii Owner, Part 3

Posted by GBGames on October 28th, 2009

If you’re like me, you recently obtained a Wii and have almost no idea what games released over the past three years are worth playing. I asked for advice from friends, family, coworkers, and Twitter followers, and I received quite a few suggestions. Part 1 and Part 2 revealed 10 games I was told I [...]

Game Suggestions for the New Wii Owner, Part 2

Posted by GBGames on October 27th, 2009

If you’re like me, you recently obtained a Wii and have almost no idea what games released over the past three years are worth playing. I asked for advice from friends, family, coworkers, and Twitter followers, and I received quite a few suggestions. Yesterday I posted Part 1 in this series, featuring five games I [...]

Game Suggestions for the New Wii Owner

Posted by GBGames on October 26th, 2009

After years of waiting, I purchased a Nintendo Wii. A friend’s uncle was selling the Wii, 9 games, and a few controllers and peripherals for a little over $200, and I couldn’t pass up the deal.
With the recent price drop, I’m sure I can’t be the only one who has a new Wii and [...]

Generating Buzz for Indie Games

Posted by GBGames on October 21st, 2009

Paul Taylor of Mode 7 Games, creators of Determinance, wrote an article for Gamasutra called Building Buzz for Indie Games which I think ties in and expands upon Christopher M. Park’s advice for aspiring indies that I wrote about last week.
He starts by emphasizing marketing, quoting Tim O’Reilly’s message that obscurity is a bigger problem [...]

Advice for Aspiring Indies

Posted by GBGames on October 16th, 2009

Back in August, Christopher M. Park of Arcen Games gave advice for aspiring indie game developers.
He has a number of observations after releasing his first game, A.I. Wars, and my favorite part is categorizing what class of indie game you might have your hands on. He separates them into three main groups: Indie Darlings, [...]

No Thousander Club Updates?

Posted by GBGames on October 12th, 2009

There’s a reason why you haven’t seen any Thousander Club updates in a long time. I haven’t been programming!
It’s a bit painful to see yet another week go by where I haven’t done some coding, but my current priorities don’t leave time to do game development. I’ll have more to say when these non-game development [...]

What Game Platforms Do You Support?

Posted by GBGames on October 9th, 2009

While I beat the drum about supporting GNU/Linux gamers, more than a few people have noticed that the world doesn’t revolve around Windows vs Mac vs GNU/Linux anymore. Jeff Tunnell wrote in February that putting your game on OS X and GNU/Linux is not enough.

Instead of debating OSX, Linux, and Windows vs. just Windows, [...]

Linux Gamers Demonstrate Demand & Support Suppliers

Posted by GBGames on October 9th, 2009

I like calling attention to the reasons why you should support Mac OS X and GNU/Linux as a game developer, especially since so many people still ignore these markets at their peril.
Recently, Koen Witters of Koonsolo Games wrote about how surprised he was to find that Linux users show their love for the company’s indie [...]