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	<title>Comments on: LD#15: Mineral Miner Post-mortem</title>
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	<link>http://gbgames.com/blog/2009/09/ld15-mineral-miner-post-mortem/</link>
	<description>An Indie Game Developer's somewhat interesting thoughts</description>
	<lastBuildDate>Mon, 21 May 2012 10:33:00 +0000</lastBuildDate>
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		<title>By: LD18: Stop That Hero! Post-Mortem &#124; GBGames - Thoughts on Indie Game Development</title>
		<link>http://gbgames.com/blog/2009/09/ld15-mineral-miner-post-mortem/comment-page-1/#comment-59493</link>
		<dc:creator>LD18: Stop That Hero! Post-Mortem &#124; GBGames - Thoughts on Indie Game Development</dc:creator>
		<pubDate>Wed, 06 Oct 2010 10:33:09 +0000</pubDate>
		<guid isPermaLink="false">http://gbgames.com/blog/?p=997#comment-59493</guid>
		<description>[...] able to leverage my newly learned rapid prototyping knowledge to good effect, as I explain in the Mineral Miner post-mortem. Even though I had an idea of what I wanted to do before this latest competition started, I still [...]</description>
		<content:encoded><![CDATA[<p>[...] able to leverage my newly learned rapid prototyping knowledge to good effect, as I explain in the Mineral Miner post-mortem. Even though I had an idea of what I wanted to do before this latest competition started, I still [...]</p>
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		<title>By: qubodup</title>
		<link>http://gbgames.com/blog/2009/09/ld15-mineral-miner-post-mortem/comment-page-1/#comment-58236</link>
		<dc:creator>qubodup</dc:creator>
		<pubDate>Thu, 17 Sep 2009 14:44:21 +0000</pubDate>
		<guid isPermaLink="false">http://gbgames.com/blog/?p=997#comment-58236</guid>
		<description>So I finally tried it. It&#039;s playable. What I need first are more levels. (Second: better or more diverse graphics. [Third: better sounds.])

I learned quite fast what I had to do. Only problem was that I had to go back to the homepage to find out that pressing space does something. I also didn&#039;t realize by myself that the tank was a tank and that the dot was a guy.

The level design is very good. 1) walk around 2) you have to block monster holes 3) oh, you can use the tank to block too? 4) think a bit longer now...

The concept reminds me of Half Life 2 (was it Episode I?) where you have to block the ... alien-insect(?) holes by putting cars on them.

I made some &lt;a href=&quot;http://www.box.net/shared/r4p1yfgv3c#1:32190458&quot; rel=&quot;nofollow&quot;&gt;banners for this blog&lt;/a&gt;. All yours. I do that by instinct sometimes you see.. o_O</description>
		<content:encoded><![CDATA[<p>So I finally tried it. It&#8217;s playable. What I need first are more levels. (Second: better or more diverse graphics. [Third: better sounds.])</p>
<p>I learned quite fast what I had to do. Only problem was that I had to go back to the homepage to find out that pressing space does something. I also didn&#8217;t realize by myself that the tank was a tank and that the dot was a guy.</p>
<p>The level design is very good. 1) walk around 2) you have to block monster holes 3) oh, you can use the tank to block too? 4) think a bit longer now&#8230;</p>
<p>The concept reminds me of Half Life 2 (was it Episode I?) where you have to block the &#8230; alien-insect(?) holes by putting cars on them.</p>
<p>I made some <a href="http://www.box.net/shared/r4p1yfgv3c#1:32190458" rel="nofollow">banners for this blog</a>. All yours. I do that by instinct sometimes you see.. o_O</p>
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