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Archive for September, 2009

Randomness in Game Design

Posted by GBGames on September 29th, 2009

Greg Costikyan gave a presentation at GDC Austin ‘09 titled “Randomness: Blight or Bane?”.
It’s a long post to read, but I like how this one is actually readable. Most presentations end up online as slideshows only. Without the speaker there, the context of a slide is also missing, and it is hard to [...]

The American Gamer

Posted by GBGames on September 25th, 2009

People like to analyze NPD statistics on console ownership, so feel free to pop on over to The Great American Gaming Landscape if you want to see what this past year can tell you about the American gamer.
Or I can spoil it for you. B-)
Over half of the population plays video games, yet only [...]

LD#15: Mineral Miner Post-mortem

Posted by GBGames on September 17th, 2009

Ludum Dare #15 is over, and I already wrote that the results are in. Aside from placing well in Community, which shows how much I love participating in LD48, I also saw my overall ranking come in at around the 40 percentile. I was ranked #63, which sounds good, but there were a number [...]

LD#15 Results Are In!

Posted by GBGames on September 14th, 2009

It’s 2 weeks later, and Ludum Dare #15 is officially over. The results are in, and I placed 5th…in the Community category. Unfortunately there was no food category this time around, or I could have gotten the gold in that one. B-)
Seriously, congratulations to the makers of the top ten overall entries! The #1 overall [...]

I’m Going to Be An Uncle

Posted by GBGames on September 11th, 2009

I learned that my sister is going into labor today, so soon I’ll be Uncle GBGames! B-)

Thousander Club Update: September 7th

Posted by GBGames on September 7th, 2009

For this week’s Thousander Club update:
Game Hours: 576 (previous three years) + 181.75 (current year) = 757.75 / 1000
Game Ideas: 775 (previous three years) + 10 (current year) = 785 / 1000
Tags: game, game design, productivity, personal development, video game development, indie

Labor Day Weekend

Posted by GBGames on September 4th, 2009

Normally getting a big weekend means that I dedicate a significant chunk to making games, but this weekend is going to be one of relaxation. I’ll probably play and rate a few Ludum Dare #15 games, but otherwise I’ll be enjoying the weekend.
Ah, who am I kidding? I’ll probably squeeze in some game development [...]