LD#15: I’m LD, I Prototype

I’m LD, and I win the fight!

After I showered, shaved, and got dressed, it was time to get down to business. Before any new code gets written, I had to make sure my ideas had a chance of being fun. First stop, paper prototypes!

Here’s a close up of the first pass: . . . → Read More: LD#15: I’m LD, I Prototype

LD#15: Breakfast!

I woke up hours later than I wanted to, but that’s what you get when you spend the first night of Ludum Dare watching videos of games and playing other ones for inspiration . B-\

I had a simple breakfast:

Knowing that I want to participate in the Ludum Dare 2010 Swimsuit Calendar, I’ve . . . → Read More: LD#15: Breakfast!

LD#15: Ideas Based on Caverns

I came up with a few ideas for this theme:

Spelunker clone Dig Dug clone Explore randomized caves Dig out your own cavernous bunker Use regular flooding in the cave in some way Alien cave explorer Gold/Tin/Mineral miner Hide from killers who are chasing you Cube farm caverns

I vaguely remembering a cave level from . . . → Read More: LD#15: Ideas Based on Caverns

LD#15: The Theme is Caverns

Caverns, eh? I believe I actually voted for that one. I’m wondering if we’ll have at least one Spelunker clone in the running. It would probably be up for a Towlr award as well. B-)

I plan on starting my night by coming up with some ideas and prototyping the heck out of them. Good . . . → Read More: LD#15: The Theme is Caverns

LD#15: Keynote Address by Mike Hommel

This. Is. Ludum Dare.

Check out the keynote speech by Mike Hommel, aka hamumu, as well as all of the new things going on with the website. There’s a new submission system, thanks to Phil Hassey, and a new voting system.

As Mike said, “Let’s do this, man. Let’s ROCK AND ROLL!”

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