By GBGames, on August 29th, 2009%
I’m LD, and I win the fight!
After I showered, shaved, and got dressed, it was time to get down to business. Before any new code gets written, I had to make sure my ideas had a chance of being fun. First stop, paper prototypes!
Here’s a close up of the first pass: . . . → Read More: LD#15: I’m LD, I Prototype
By GBGames, on August 29th, 2009% I woke up hours later than I wanted to, but that’s what you get when you spend the first night of Ludum Dare watching videos of games and playing other ones for inspiration . B-\
I had a simple breakfast:
Knowing that I want to participate in the Ludum Dare 2010 Swimsuit Calendar, I’ve . . . → Read More: LD#15: Breakfast!
By GBGames, on August 29th, 2009% I came up with a few ideas for this theme:
Spelunker clone Dig Dug clone Explore randomized caves Dig out your own cavernous bunker Use regular flooding in the cave in some way Alien cave explorer Gold/Tin/Mineral miner Hide from killers who are chasing you Cube farm caverns
I vaguely remembering a cave level from . . . → Read More: LD#15: Ideas Based on Caverns
By GBGames, on August 28th, 2009% Caverns, eh? I believe I actually voted for that one. I’m wondering if we’ll have at least one Spelunker clone in the running. It would probably be up for a Towlr award as well. B-)
I plan on starting my night by coming up with some ideas and prototyping the heck out of them. Good . . . → Read More: LD#15: The Theme is Caverns
By GBGames, on August 28th, 2009% This. Is. Ludum Dare.
Check out the keynote speech by Mike Hommel, aka hamumu, as well as all of the new things going on with the website. There’s a new submission system, thanks to Phil Hassey, and a new voting system.
As Mike said, “Let’s do this, man. Let’s ROCK AND ROLL!”
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