Search

Archive for August, 2009

LD#15: Mineral Miner for Windows

Posted by GBGames on August 31st, 2009

If you Windows users were waiting patiently for a version of the game you could play, check out my final entry post. I’ve uploaded a Windows version of Mineral Miner. Just unzip and run caverngame.exe. Make sure to read the instructions first, since I didn’t get a chance to add it in-game:
Controls:
Use the arrow keys [...]

Thousander Club Update: August 31st

Posted by GBGames on August 31st, 2009

For this week’s Thousander Club update:
Game Hours: 576 (previous three years) + 180.75 (current year) = 756.75 / 1000
Game Ideas: 775 (previous three years) + 10 (current year) = 785 / 1000
The bulk of my time was spent on Ludum Dare. You can see the previous blog posts for updates on how that contest [...]

LD#15: My Time Lapse

Posted by GBGames on August 30th, 2009

LD#15: Mineral Miner – Final Entry

Posted by GBGames on August 30th, 2009

I did it! I submitted my entry just in time for the end of the competition, too! And it is the first time since LD#11 that I’ve submitted a game with audio, no matter how jarring!
You can download the GNU/Linux version here: Mineral Miner for GNU/Linux: 1.2MB
I’ll try to have a Windows port up [...]

LD#15: Ahh! Real Monsters!

Posted by GBGames on August 30th, 2009

They chase you, and they look better at doing so than I would have thought. Now I have to implement player death.

LD#15: Time for a Snack

Posted by GBGames on August 30th, 2009

This is a bowl of popcorn.

LOOK AT IT!

I prefer my popcorn plain. It is much easier to grab a bite and continue working if I don’t feel the need to wipe the butter off of my hands every time.
Progress report:

The driver can exit the vehicle, pick up some mineral, return it, and go back [...]

LD#15: Collision Detection Is In

Posted by GBGames on August 30th, 2009

See the yellow sphere? That’s the driver of the tank, out to get those blue minerals. Both the driver and the tank respect the walls of the level now. The driver can get in and out of the tank, but only from the front. I should probably do something to make it clear to the [...]

LD#15: Got Any Gwapes?

Posted by GBGames on August 30th, 2009

Yes, I do.

I’m really close to moving the player around. He can jump in and out of the tank if he’s near it. Or, he will once I figure out how to make sure that he doesn’t jump out of the tank into a wall.

LD#15: Level Layout Loading

Posted by GBGames on August 30th, 2009

It’s the start of a level layout, loaded from a file!

You can see the ground, the darker walls, the green monster lair, and the blue minerals.
I hope. Anyone out there who is slightly colorblind and can’t tell the difference between the lair and the mineral? I can fix that if it matters.

LD#15: Breakfast on Day 2

Posted by GBGames on August 30th, 2009

I made myself some scrambled eggs, sprinkled with a little pepper. Together with buttered wheat toast, a banana, and a glass of orange juice, it makes a fantastic breakfast. My compliments to the chef.
Gizmo also had some breakfast with me:

Ok, after I shower and get dressed, I’m cracking down on my game development. No more [...]