By GBGames, on July 24th, 2009%
In the Game Design Concepts course, I’ve found that one of the most beneficial aspects is the amount of practice with creating prototypes. Since the class is about video game design, there is a bias that any prototypes would also have to be in software, but the instructor is adamant that computers aren’t needed.
. . . → Read More: Quick, Easy, and Effective Paper Prototypes
By GBGames, on July 20th, 2009% For this week’s Thousander Club update:
Game Hours: 576 (previous three years) + 148 (current year) = 724 / 1000 Game Ideas: 775 (previous three years) + 10 (current year) = 785 / 1000
Tags: game, game design, productivity, personal development, video game development, indie
By GBGames, on July 15th, 2009% For the past few weeks, I’ve been participating in a free online course on game design. The Game Design Concepts course is taught by Ian Schreiber, co-author of Challenges for Game Designers.
The basic point of the book and the course is that too many people are intimidated when it comes to learning how . . . → Read More: Game Design Concepts
By GBGames, on July 13th, 2009% For this week’s Thousander Club update:
Game Hours: 576 (previous three years) + 147 (current year) = 723 / 1000 Game Ideas: 775 (previous three years) + 10 (current year) = 785 / 1000
Tags: game, game design, productivity, personal development, video game development, indie
By GBGames, on July 9th, 2009% I first wrote about Agile development as a lone indie years ago. I got some good comments, but it still felt like I lacked any real insight into how to be a better developer on my own. A couple of years later, after seeing someone use unit tests first-hand, I wrote about Test-Driven Game Development.
. . . → Read More: Learning How to Unit Test
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