By GBGames, on May 18th, 2009%
For this week’s Thousander Club update:
Game Hours: 576 (previous three years) + 118.5 (current year) = 694.5 / 1000 Game Ideas: 775 (previous three years) + 10 (current year) = 785 / 1000
Ugh. Another slow week. And actually, the increased numbers represent two weeks. I’m doing a horrible job of focusing on . . . → Read More: Thousander Club Update: May 18th
By GBGames, on May 15th, 2009% Thanks to Scott Macmillan of Macguffin Games, I learned about an article by Cory Doctorow called Digital Licensing: Do It Yourself.
Doctorow suggests a fascinating idea: self-service licensing. Let’s say you create a game, and someone wants to create plush toys of the characters and sell them online. Technically, it’s illegal unless they get . . . → Read More: Simplifying Copyright for the Modern World
By GBGames, on May 13th, 2009% The Business Software Alliance, which is made up of mainly larger software companies and claims to be the “voice of the world’s software industry and its hardware partners on a wide range of business and policy affairs”, sponsored research by IDC. Their findings were released in the 2008 Global Software Piracy Study.
I take . . . → Read More: 2008 Global Software Piracy Study
By GBGames, on May 12th, 2009% I’ve been playing Metal Gear Solid with some coworkers, and we’ve been having fun making fun of a lot of the silliness: Genome soldiers are genetically engineered to be the best except for the side-effect of extreme myopia. And an inability to store long-term memories of the fact that someone just shot at them. Or . . . → Read More: Blast from the Past: Metal Gear Solid Pamphlet
By GBGames, on May 8th, 2009% Thanks to @juggernautco, I learned about A Message for 2K Australia, the best resignation letter from an indie game developer ever. Apparently from the creator of ROM Check Fail and Fishie Fishie, it’s a fantastic way to tell your day job that you’re moving on.
Good luck, Farbs!
|
Follow GBGames on Google Plus and Facebook!
|
|