By GBGames, on May 27th, 2009%
I am participating in the Blogs of the Round Table for the first time in many months. May’s topic:
A Game Is Worth a Thousand Words: What would one of your favorite pieces of non-interactive art look like if it had been created as a game first? May’s topic challenges you to imagine that the . . . → Read More: If Art Was a Game
By GBGames, on May 26th, 2009% Stephen over at Unobserved Musings wrote about an ambitious plan he tackled with a colleague: creating an iPhone app in 8 days. It’s not 8 days of straight development for this project, either. He and his colleague have other obligations, too.
Is what we are attempting even possible? Can two individuals really give up . . . → Read More: An iPhone App in 8 Days
By GBGames, on May 25th, 2009% For this week’s Thousander Club update:
Game Hours: 576 (previous three years) + 120.75 (current year) = 696.75 / 1000 Game Ideas: 775 (previous three years) + 10 (current year) = 785 / 1000
I wrote some test code to see if I could create my own static library. This way, when I create a . . . → Read More: Thousander Club Update: May 25th
By GBGames, on May 22nd, 2009% It’s almost 9:30 PM as I write this post. The significance of the time is that it is hours after I expected it to be. The reason: I’ve been playing the demo of PopCap’s Plants vs Zombies and didn’t notice the passing of the hours.
If you’re a game developer, the first question on your . . . → Read More: Plants vs Zombies: How Did PopCap Do it?
By GBGames, on May 21st, 2009% Jay Barnson of Rampant Games reported on yet another abuse of the DMCA. This time, the abusers are car manufacturers.
Modern cars are equipped with computers, which means repairs and auto work now require more than just hitting your engine with a hammer. It seems that in order for non-dealership service shops to fix . . . → Read More: Another Abuse of the DMCA
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