By GBGames, on April 18th, 2009%
I tried asking specific questions about what I would like the player to actually DO in the game. What’s the goal? How does he/she achieve success? What challenges does the player face, and what tools do I provide him/her to deal with them?
I had some baby carrots to tide me over until I’m . . . → Read More: LD#14: More Design Notes
By GBGames, on April 18th, 2009% I was originally planning on sketching out some basic designs for each of my main ideas, but I had a lot of fun making the one I started with that I decided that it was the game I was going to make.
As you can see, I had some snacks while working on this one: . . . → Read More: LD#14: Initial design
By GBGames, on April 18th, 2009%
A healthy breakfast: a banana, a bowl of Trader Joe’s Twigs, Flakes, and Clusters (which sounds horrible, but tastes great actually!) covered with blackberries, and washed down with good ol’ orange juice.
Another idea came to me while eating: Remember the game Rampart? How about building walls to surround resources that you use . . . → Read More: LD#14: Breakfast at Lunch
By GBGames, on April 18th, 2009% So the first 12 hours is up, and what was I doing? Dancing. I went to a coworker’s birthday party (shout out to Andy!) and I didn’t get home until 6AM. Wasn’t expecting that. I woke up at 9:45AM, and I’m barely functional.
Now, it wasn’t a total loss of the first quarter of . . . → Read More: LD#14: Rough Start
By GBGames, on April 17th, 2009% It’s time for another 48-hour solo game programming competition! Ludum Dare is fun, and you get to show off your game development hacking skills by producing a finished game at the end of a weekend!
My first LD was #11, and I produced Minimalist. I’ve since improved it to create Walls, and since then . . . → Read More: Ludum Dare #14 Is Here!
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