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	<title>Comments on: Sea Friends Post-mortem</title>
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	<link>http://gbgames.com/blog/2009/03/sea-friends-post-mortem/</link>
	<description>An Indie Game Developer's somewhat interesting thoughts</description>
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		<title>By: &#38;nbsp Happy New Year! &#187; GBGames - Thoughts on Indie Game Development</title>
		<link>http://gbgames.com/blog/2009/03/sea-friends-post-mortem/comment-page-1/#comment-58439</link>
		<dc:creator>&#38;nbsp Happy New Year! &#187; GBGames - Thoughts on Indie Game Development</dc:creator>
		<pubDate>Thu, 04 Feb 2010 14:54:29 +0000</pubDate>
		<guid isPermaLink="false">http://gbgames.com/blog/2009/03/sea-friends-post-mortem/#comment-58439</guid>
		<description>[...] the work of outsourced contractors to create a Facebook game, Sea Friends. You can read the post-mortem, but here are the key [...]</description>
		<content:encoded><![CDATA[<p>[...] the work of outsourced contractors to create a Facebook game, Sea Friends. You can read the post-mortem, but here are the key [...]</p>
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		<title>By: &#38;nbsp EA Acquires Major Facebook Game Developer &#187; GBGames - Thoughts on Indie Game Development</title>
		<link>http://gbgames.com/blog/2009/03/sea-friends-post-mortem/comment-page-1/#comment-58376</link>
		<dc:creator>&#38;nbsp EA Acquires Major Facebook Game Developer &#187; GBGames - Thoughts on Indie Game Development</dc:creator>
		<pubDate>Fri, 13 Nov 2009 10:01:13 +0000</pubDate>
		<guid isPermaLink="false">http://gbgames.com/blog/2009/03/sea-friends-post-mortem/#comment-58376</guid>
		<description>[...] of the game! The game was an experiment in outsourcing and rapid project development, and I wrote a Sea Friends post-mortem if you want to know how it went, but for a game that I think loses its appeal after a few sessions, [...]</description>
		<content:encoded><![CDATA[<p>[...] of the game! The game was an experiment in outsourcing and rapid project development, and I wrote a Sea Friends post-mortem if you want to know how it went, but for a game that I think loses its appeal after a few sessions, [...]</p>
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		<title>By: Nikolay</title>
		<link>http://gbgames.com/blog/2009/03/sea-friends-post-mortem/comment-page-1/#comment-57813</link>
		<dc:creator>Nikolay</dc:creator>
		<pubDate>Tue, 24 Mar 2009 20:41:49 +0000</pubDate>
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		<description>Thank you for this postmortem! Very usefull thinks about outsourcing. It have helped me to start thinking in different directions.
P.S. Sorry for my english=)</description>
		<content:encoded><![CDATA[<p>Thank you for this postmortem! Very usefull thinks about outsourcing. It have helped me to start thinking in different directions.<br />
P.S. Sorry for my english=)</p>
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