LD#13: Buildings and Roads Are Back!

I finally got the game to include buildings and roads. As you can see, the cars don’t know about them yet, and in fact they drive over them. Now that the game is aware of the concept of intersections and buildings, I’ll be able to randomly place the Bank and require the cars . . . → Read More: LD#13: Buildings and Roads Are Back!

LD#13: Lunch and Learn

Since dinner almost killed me, I decided to have a salad. Romaine lettuce, walnuts, and raisins, covered in lemon juice. Pita chips and tapenade on the side. And of course Orange Juice, still a proud sponsor of GBGames.

I took the time to jot down some notes about how I want to proceed. How . . . → Read More: LD#13: Lunch and Learn

LD#13: Road Block Collision Detection is Working!

It’s hard to see from this partial screenshot, but the getaway car has reversed direction after hitting the road block. The road blocks are temporary and disappear after some time, and you place them by pressing the space bar.

Only six hours left to go. I still want the getaway car to rob . . . → Read More: LD#13: Road Block Collision Detection is Working!

LD#13: Dinner and Drinks…Lot’s of Drinks

Soon after I finally managed to make the squad car controllable, my friend came over with another friend and made steaks and salad.

As you can see, there is some Sapporo Reserve the wash it down with.

But there was also a lot of other beer. I woke up feeling dehydrated and found the . . . → Read More: LD#13: Dinner and Drinks…Lot’s of Drinks

LD#13: Awesome Road Lockdown Screenshot

Check it out! The squad car is chasing the getaway car! This is actually about 200% of the size. You can control the squad car, but I also set both cars to follow the border of the game screen so I can see what it looks like when it runs on its own.

Oh, . . . → Read More: LD#13: Awesome Road Lockdown Screenshot

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