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	<title>Comments on: Game Programming Tutorial: Tetris in C++</title>
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	<link>http://gbgames.com/blog/2008/12/game-programming-tutorial-tetris-in-c/</link>
	<description>An Indie Game Developer's somewhat interesting thoughts</description>
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		<title>By: Impossible</title>
		<link>http://gbgames.com/blog/2008/12/game-programming-tutorial-tetris-in-c/comment-page-1/#comment-57664</link>
		<dc:creator>Impossible</dc:creator>
		<pubDate>Wed, 07 Jan 2009 06:24:32 +0000</pubDate>
		<guid isPermaLink="false">http://gbgames.com/blog/2008/12/game-programming-tutorial-tetris-in-c/#comment-57664</guid>
		<description>Keith - I agree. If you&#039;re learning your language of choice or learning how to program for the first time and\or learning new concepts and APIs it could easily take 8 months or longer to get a working tetris clone.  I was speaking to GB as an experienced programmer who has worked on multiple games, not as a learner working on his first project.

LD48 is a waste of time but its still fun!  I haven&#039;t entered LD48 in a while because, although I still love rapid development, I don&#039;t really like the time limit and the theme restrictions that LD48 gives you.  I&#039;ve found it more enjoyable to develop games randomly and quickly with no stress simply because I feel like working on something.</description>
		<content:encoded><![CDATA[<p>Keith &#8211; I agree. If you&#8217;re learning your language of choice or learning how to program for the first time and\or learning new concepts and APIs it could easily take 8 months or longer to get a working tetris clone.  I was speaking to GB as an experienced programmer who has worked on multiple games, not as a learner working on his first project.</p>
<p>LD48 is a waste of time but its still fun!  I haven&#8217;t entered LD48 in a while because, although I still love rapid development, I don&#8217;t really like the time limit and the theme restrictions that LD48 gives you.  I&#8217;ve found it more enjoyable to develop games randomly and quickly with no stress simply because I feel like working on something.</p>
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		<title>By: Keith Weatherby II</title>
		<link>http://gbgames.com/blog/2008/12/game-programming-tutorial-tetris-in-c/comment-page-1/#comment-57612</link>
		<dc:creator>Keith Weatherby II</dc:creator>
		<pubDate>Wed, 24 Dec 2008 21:35:53 +0000</pubDate>
		<guid isPermaLink="false">http://gbgames.com/blog/2008/12/game-programming-tutorial-tetris-in-c/#comment-57612</guid>
		<description>LD == waste of time.</description>
		<content:encoded><![CDATA[<p>LD == waste of time.</p>
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	<item>
		<title>By: GBGames</title>
		<link>http://gbgames.com/blog/2008/12/game-programming-tutorial-tetris-in-c/comment-page-1/#comment-57610</link>
		<dc:creator>GBGames</dc:creator>
		<pubDate>Wed, 24 Dec 2008 15:29:57 +0000</pubDate>
		<guid isPermaLink="false">http://gbgames.com/blog/2008/12/game-programming-tutorial-tetris-in-c/#comment-57610</guid>
		<description>B-) Well, maybe one day I&#039;ll make a Tetris clone, but for now I&#039;ll focus on Ludum Dare competitions. B-)</description>
		<content:encoded><![CDATA[<p>B-) Well, maybe one day I&#8217;ll make a Tetris clone, but for now I&#8217;ll focus on Ludum Dare competitions. B-)</p>
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	<item>
		<title>By: Keith Weatherby II</title>
		<link>http://gbgames.com/blog/2008/12/game-programming-tutorial-tetris-in-c/comment-page-1/#comment-57607</link>
		<dc:creator>Keith Weatherby II</dc:creator>
		<pubDate>Mon, 22 Dec 2008 17:01:48 +0000</pubDate>
		<guid isPermaLink="false">http://gbgames.com/blog/2008/12/game-programming-tutorial-tetris-in-c/#comment-57607</guid>
		<description>GB - I&#039;m ashamed of you, because even *I* wrote a tetris clone.

Impossible - YOU may be able to finish a tetris clone in a couple of days, but mine took me about 8 months.  Granted it was my first game, but it did take me that long.

Keith</description>
		<content:encoded><![CDATA[<p>GB &#8211; I&#8217;m ashamed of you, because even *I* wrote a tetris clone.</p>
<p>Impossible &#8211; YOU may be able to finish a tetris clone in a couple of days, but mine took me about 8 months.  Granted it was my first game, but it did take me that long.</p>
<p>Keith</p>
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	<item>
		<title>By: Impossible</title>
		<link>http://gbgames.com/blog/2008/12/game-programming-tutorial-tetris-in-c/comment-page-1/#comment-57598</link>
		<dc:creator>Impossible</dc:creator>
		<pubDate>Fri, 19 Dec 2008 22:52:04 +0000</pubDate>
		<guid isPermaLink="false">http://gbgames.com/blog/2008/12/game-programming-tutorial-tetris-in-c/#comment-57598</guid>
		<description>Tetris isn&#039;t a very exciting project, but its a good exercise that can be finished in a couple of days work.  Its fun to play also, and its not very hard to get the feel\game rules of tetris right, so chances are your tetris clone will be fun to play.  This isn&#039;t necessarily true when people clone a lot of other games.  Its very easy to make bad versions of &quot;simple&quot; games like Pacman, Donkey Kong, Frogger or even Pong.</description>
		<content:encoded><![CDATA[<p>Tetris isn&#8217;t a very exciting project, but its a good exercise that can be finished in a couple of days work.  Its fun to play also, and its not very hard to get the feel\game rules of tetris right, so chances are your tetris clone will be fun to play.  This isn&#8217;t necessarily true when people clone a lot of other games.  Its very easy to make bad versions of &#8220;simple&#8221; games like Pacman, Donkey Kong, Frogger or even Pong.</p>
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		<title>By: GBGames</title>
		<link>http://gbgames.com/blog/2008/12/game-programming-tutorial-tetris-in-c/comment-page-1/#comment-57591</link>
		<dc:creator>GBGames</dc:creator>
		<pubDate>Tue, 16 Dec 2008 22:13:46 +0000</pubDate>
		<guid isPermaLink="false">http://gbgames.com/blog/2008/12/game-programming-tutorial-tetris-in-c/#comment-57591</guid>
		<description>No problem, Javier! Thanks for writing a good tutorial! I&#039;m sure it helped a lot of beginners with understanding basic game programming.</description>
		<content:encoded><![CDATA[<p>No problem, Javier! Thanks for writing a good tutorial! I&#8217;m sure it helped a lot of beginners with understanding basic game programming.</p>
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		<title>By: Javier López</title>
		<link>http://gbgames.com/blog/2008/12/game-programming-tutorial-tetris-in-c/comment-page-1/#comment-57590</link>
		<dc:creator>Javier López</dc:creator>
		<pubDate>Tue, 16 Dec 2008 16:21:52 +0000</pubDate>
		<guid isPermaLink="false">http://gbgames.com/blog/2008/12/game-programming-tutorial-tetris-in-c/#comment-57590</guid>
		<description>Wow, now I&#039;m blushing. Thanks for the backlink, Gianfranco.

In fact, I tried to write the tutorial in the most legible way possible, because it is mostly for beginners.

If people found mistakes on it... I dont&#039;t want to know what would they say about my 2d engine:  IndieLib. It&#039;s source code should be plenty of wrong things :)

PS:  my first game system was also the Atari 2600 and I like Steve Pavlina blog too :)</description>
		<content:encoded><![CDATA[<p>Wow, now I&#8217;m blushing. Thanks for the backlink, Gianfranco.</p>
<p>In fact, I tried to write the tutorial in the most legible way possible, because it is mostly for beginners.</p>
<p>If people found mistakes on it&#8230; I dont&#8217;t want to know what would they say about my 2d engine:  IndieLib. It&#8217;s source code should be plenty of wrong things <img src='http://gbgames.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>PS:  my first game system was also the Atari 2600 and I like Steve Pavlina blog too <img src='http://gbgames.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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