By GBGames, on December 7th, 2008%
Here’s the final entry with link:
The binary-only download is about 1.5MB in size. http://www.gbgames.com/downloads/ld13/roadlockdown-gbgames-linux-r71-test.tar.gz
FIXED SHORTLY AFTER THE DEADLINE: http://www.gbgames.com/downloads/ld13/roadlockdown-gbgames-linux-r77.tar.gz
I’ll leave the old version up in case anyone is worried about cheating, but I managed to fix all of the little bugs that were preventing it from being a real game. . . . → Read More: LD#13: GBGames – Road LOCKDOWN! Final Entry
By GBGames, on December 7th, 2008%
I finally got the game to include buildings and roads. As you can see, the cars don’t know about them yet, and in fact they drive over them. Now that the game is aware of the concept of intersections and buildings, I’ll be able to randomly place the Bank and require the cars to . . . → Read More: LD#13: Buildings and Roads Are Back!
By GBGames, on December 7th, 2008%
Since dinner almost killed me, I decided to have a salad. Romaine lettuce, walnuts, and raisins, covered in lemon juice. Pita chips and tapenade on the side. And of course Orange Juice, still a proud sponsor of GBGames.
I took the time to jot down some notes about how I want to proceed. How . . . → Read More: LD#13: Lunch and Learn
By GBGames, on December 7th, 2008%
It’s hard to see from this partial screenshot, but the getaway car has reversed direction after hitting the road block. The road blocks are temporary and disappear after some time, and you place them by pressing the space bar.
Only six hours left to go. I still want the getaway car to rob . . . → Read More: LD#13: Road Block Collision Detection is Working!
By GBGames, on December 7th, 2008% Soon after I finally managed to make the squad car controllable, my friend came over with another friend and made steaks and salad.
As you can see, there is some Sapporo Reserve the wash it down with.
But there was also a lot of other beer. I woke up feeling dehydrated and found the . . . → Read More: LD#13: Dinner and Drinks…Lot’s of Drinks
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