By GBGames, on December 6th, 2008%
Check it out! The squad car is chasing the getaway car! This is actually about 200% of the size. You can control the squad car, but I also set both cars to follow the border of the game screen so I can see what it looks like when it runs on its own.
. . . → Read More: LD#13: Awesome Road Lockdown Screenshot
By GBGames, on December 6th, 2008% After getting some boilerplate code down, I took a break to have lunch:
Peanut butter, cinnamon, and raisin sandwich, plus some blue corn chips and hummus, washed down with Tutti Frutti flavored Jaritos. Also, some carrots (not pictured).
I spent lunch and the hour after trying to nail down a specific direction to take . . . → Read More: LD#13: Lunch and Design Notes
By GBGames, on December 6th, 2008% I woke up this morning kind of groggy. I had to sleep on the couch because my cats left me a smelly surprise on my bed. I guess they didn’t like being locked out of the office. B-(
It snowed a lot last night. It’s very white out. I need to drop off my laundry . . . → Read More: LD#13: Breakfast!
By GBGames, on December 6th, 2008% I liked the idea of the police strategically blocking certain roads so that the criminals can’t get away. Road Lockdown is my current name for the project, but it might change. B-)
From this mock-up, you can see the red getaway car of the criminals as well as the squad cars blocking the roads. . . . → Read More: LD#13: Road Lockdown Mock-up
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