By GBGames, on December 30th, 2008%
I learned of a fascinating video put together by Shamus Young called Reset Button: Most Innovative Game of 2008.
Young talks about how the game industry evolved without leaving a way for new gamers to easily join in the fun. While there is no inherent problem with having complex games, the learning curve got . . . → Read More: Is Punishing Game Play More Fun?
By GBGames, on December 28th, 2008% If you’ve been following my blog for some time, you know that I always encouraged development for multiple platforms and not just Windows. The common argument against doing so is that you increase your development costs and effort for a very small percentage of increased customers. Where’s the benefit?
Wolfire explains why you should support . . . → Read More: Why You Should Support Mac OS X and GNU/Linux
By GBGames, on December 24th, 2008% I was shoveling out my car yesterday, and I was having a tough time. There was a lot of ice since I hadn’t moved my car since the previous snow fall. A stranger stopped his truck, pulled out a metal shovel, and said, “You won’t get through that ice with that shovel. Here, let me . . . → Read More: Merry Christmas, Internet!
By GBGames, on December 22nd, 2008% For this week’s Thousander Club update:
Game Hours: 409.25(previous two years) + 166.75 (current year) = 576 / 1000 Game Ideas: 710 (previous two years) + 65 (current year) = 775 / 1000
Tags: game, game design, productivity, personal development, video game development, indie
By GBGames, on December 16th, 2008% Javier Lopez wrote a beginner’s tutorial to write Tetris in C++. The tutorial is platform-independent, which I like. While some people have complained that the tutorial isn’t very good C++, I’ve yet to see a more comprehensive and complete Tetris tutorial. Once you’ve followed it and written your own, feel free to spend the time . . . → Read More: Game Programming Tutorial: Tetris in C++
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