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Archive for December, 2008

Is Punishing Game Play More Fun?

Posted by GBGames on December 30th, 2008

I learned of a fascinating video put together by Shamus Young called Reset Button: Most Innovative Game of 2008.

Young talks about how the game industry evolved without leaving a way for new gamers to easily join in the fun. While there is no inherent problem with having complex games, the learning curve got very steep [...]

Why You Should Support Mac OS X and GNU/Linux

Posted by GBGames on December 28th, 2008

If you’ve been following my blog for some time, you know that I always encouraged development for multiple platforms and not just Windows. The common argument against doing so is that you increase your development costs and effort for a very small percentage of increased customers. Where’s the benefit?
Wolfire explains why you should support Mac [...]

Merry Christmas, Internet!

Posted by GBGames on December 24th, 2008

I was shoveling out my car yesterday, and I was having a tough time. There was a lot of ice since I hadn’t moved my car since the previous snow fall. A stranger stopped his truck, pulled out a metal shovel, and said, “You won’t get through that ice with that shovel. Here, let me [...]

Thousander Club Update: December 22nd

Posted by GBGames on December 22nd, 2008

For this week’s Thousander Club update:
Game Hours: 409.25(previous two years) + 166.75 (current year) = 576 / 1000
Game Ideas: 710 (previous two years) + 65 (current year) = 775 / 1000
Tags: game, game design, productivity, personal development, video game development, indie

Game Programming Tutorial: Tetris in C++

Posted by GBGames on December 16th, 2008

Javier Lopez wrote a beginner’s tutorial to write Tetris in C++. The tutorial is platform-independent, which I like. While some people have complained that the tutorial isn’t very good C++, I’ve yet to see a more comprehensive and complete Tetris tutorial. Once you’ve followed it and written your own, feel free to spend [...]

Wolfire’s Overgrowth in Weekly Alpha Releases

Posted by GBGames on December 12th, 2008

Wolfire, indie creators of dynamic and bloody fighting game Lugaru (which involves ninja rabbits and wolves), have announced weekly alphas of the sequel called Overgrowth.
To help celebrate and generate awareness for Overgrowth, they are giving away free copies of Lugaru.
All you have to do to have your free copy emailed to you on Christmas [...]

Chicago for Child’s Play Charitable and Fun

Posted by GBGames on December 11th, 2008

A few days ago I attended Chicago for Child’s Play, sponsored by Dawdle.com and Midway Games. If you’re not familiar with Child’s Play, it describes itself as a game industry charity dedicated to improving the lives of children with toys and games in their network of over 40 hospitals worldwide.
There was an MK vs [...]

LD#13: GBGames Time Lapse

Posted by GBGames on December 8th, 2008

I uploaded the time lapse for the past weekend:

Thousander Club Update: December 8th

Posted by GBGames on December 8th, 2008

For this week’s Thousander Club update:
Game Hours: 409.25(previous two years) + 165.5 (current year) = 574.75 / 1000
Game Ideas: 710 (previous two years) + 63 (current year) = 773 / 1000
Thanks to Ludum Dare #14, I put in a lot more hours this week. I’m too exhausted to go into it, but I did [...]

LD#13: GBGames – Road LOCKDOWN! Final Entry

Posted by GBGames on December 7th, 2008

Here’s the final entry with link:
The binary-only download is about 1.5MB in size.
http://www.gbgames.com/downloads/ld13/roadlockdown-gbgames-linux-r71-test.tar.gz
FIXED SHORTLY AFTER THE DEADLINE: http://www.gbgames.com/downloads/ld13/roadlockdown-gbgames-linux-r77.tar.gz
I’ll leave the old version up in case anyone is worried about cheating, but I managed to fix all of the little bugs that were preventing it from being a real game. I’ll have source and a Win32 [...]