Thousander Club Update: September 15th

For this week’s Thousander Club update:

Game Hours: 409.25(previous two years) + 119 (current year) = 528.25 / 1000 Game Ideas: 710 (previous two years) + 63 (current year) = 773 / 1000

Ugh, I’m still in crunch at the day job, and it looks like I’ll be crunching for some time.

Still, I . . . → Read More: Thousander Club Update: September 15th

It Took 4 Years to Make a Game in 10 Days

Anthony Salter has become disheartened when he sees what some game developers are able to create in 10 days for the TIGSource Demake Competition. When you see HouseGlobe, the demake of the award-winning space RTS Homeworld, in action, you’ll be in awe. 10 days?!

If you read the comments, though, you’ll see the secret.

. . . → Read More: It Took 4 Years to Make a Game in 10 Days

Spore’s Reception

The Brainy Gamer writes about Spore and the rush to judgement against it. It seems that after all of the hype, the critics think the game is quite lame. Basically, it’s too simplistic for people who are used to playing games that need all 15 buttons on a controller (even though those same “hardcore” people . . . → Read More: Spore’s Reception

Thousander Club Update: September 8th

For this week’s Thousander Club update:

Game Hours: 409.25(previous two years) + 118.5 (current year) = 527.75 / 1000 Game Ideas: 710 (previous two years) + 63 (current year) = 773 / 1000

I’m still in crunch at the Day Job, and so there is very little time left in my week to do much . . . → Read More: Thousander Club Update: September 8th

Indie Business Rules: Relationships and Service

Jay Barnson wrote Business Rules for Indies, in which he tries to apply Jack Welch’s “cardinal rule of business” to indie game developers.

Never let anyone come between you and your customers or your suppliers. Those relationships take too long to develop and are too valuable to lose.

While game portals are a good . . . → Read More: Indie Business Rules: Relationships and Service

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