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	<title>Comments on: It Took 4 Years to Make a Game in 10 Days</title>
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	<link>http://gbgames.com/blog/2008/09/it-took-4-years-to-make-a-game-in-10-days/</link>
	<description>An Indie Game Developer's somewhat interesting thoughts</description>
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		<title>By: Troy Gilbert</title>
		<link>http://gbgames.com/blog/2008/09/it-took-4-years-to-make-a-game-in-10-days/comment-page-1/#comment-57385</link>
		<dc:creator>Troy Gilbert</dc:creator>
		<pubDate>Fri, 12 Sep 2008 15:32:45 +0000</pubDate>
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		<description>This is exactly why you&#039;ve seen more games made in Flash over the last few years... and if you check out communities like Game Maker you&#039;ll find an abundance of games, as well.

Hell, Mockingbird (http://playmockingbird.com) has only been around since April and as of today there are 1,171 games.</description>
		<content:encoded><![CDATA[<p>This is exactly why you&#8217;ve seen more games made in Flash over the last few years&#8230; and if you check out communities like Game Maker you&#8217;ll find an abundance of games, as well.</p>
<p>Hell, Mockingbird (<a href="http://playmockingbird.com" rel="nofollow">http://playmockingbird.com</a>) has only been around since April and as of today there are 1,171 games.</p>
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		<title>By: Paul</title>
		<link>http://gbgames.com/blog/2008/09/it-took-4-years-to-make-a-game-in-10-days/comment-page-1/#comment-57384</link>
		<dc:creator>Paul</dc:creator>
		<pubDate>Fri, 12 Sep 2008 15:14:33 +0000</pubDate>
		<guid isPermaLink="false">http://gbgames.com/blog/2008/09/it-took-4-years-to-make-a-game-in-10-days/#comment-57384</guid>
		<description>The analogy I use is that some have the paints, brush, and canvas ready to use while others are still out looking for the plant to extract the pigment to make the paint.

The paradox is the people that use those tools most effectively are the ones that have experience with the pigment extraction process as well. I see some of these engines and tools as a boon to getting people&#039;s ideas realized. But it&#039;s only be possible recently with the computing horsepower that&#039;s commonly available.</description>
		<content:encoded><![CDATA[<p>The analogy I use is that some have the paints, brush, and canvas ready to use while others are still out looking for the plant to extract the pigment to make the paint.</p>
<p>The paradox is the people that use those tools most effectively are the ones that have experience with the pigment extraction process as well. I see some of these engines and tools as a boon to getting people&#8217;s ideas realized. But it&#8217;s only be possible recently with the computing horsepower that&#8217;s commonly available.</p>
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