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Archive for September, 2008

Is Casual Mutually Exclusive with Hardcore?

Posted by GBGames on September 24th, 2008

Years ago, Nintendo Power’s 100th issue listed the best 100 games of all time. Besides Mario and Zelda games, Final Fantasy and Dragon Warrior, there was the game listed at #3: Tetris.
I remember that a lot of people complained that there is no way that Tetris could be ranked so highly in such a list. [...]

Hollywood Video Games Suck

Posted by GBGames on September 23rd, 2008

The brave and noble bloggers of the Round Table this month have written some great posts about film-to-game adaptations. I was originally going to write that games are usually just another brand-associated piece of merchandise, like the candy bar, the Happy Meal toy, and the coloring book, but some people covered it. I was going [...]

Thousander Club Update: September 22nd

Posted by GBGames on September 22nd, 2008

For this week’s Thousander Club update:
Game Hours: 409.25(previous two years) + 120.5 (current year) = 529.75 / 1000
Game Ideas: 710 (previous two years) + 63 (current year) = 773 / 1000
I’ll be in crunch at the day job for at least one more week.
For this past week, I made sure that the name [...]

Avast, Ye!

Posted by GBGames on September 19th, 2008

It be Talk Like a Pirate Day again! When you be fraggin’ your buckos, be true t’ the day and yell out a good “YARRR!”
What game is a pirate’s favorite game to play?
Arrrrrrmadillo Run!
What other games do pirates like to play?
Darrrrrwinia was a close second. Arrrrrrrkanoid clones, too.
What’s a pirate’s favorite [...]

The Complexity of a Casual Game

Posted by GBGames on September 15th, 2008

Since so many people seem to be surprised that Spore, a game that mixes all sorts of game genres into one game, didn’t create the ultimate experience for each of those sub-games, and Will Wright’s recent interview with MTV in which he claims that Spore was meant to be a casual game:

“I’d say that’s quite [...]

Thousander Club Update: September 15th

Posted by GBGames on September 15th, 2008

For this week’s Thousander Club update:
Game Hours: 409.25(previous two years) + 119 (current year) = 528.25 / 1000
Game Ideas: 710 (previous two years) + 63 (current year) = 773 / 1000
Ugh, I’m still in crunch at the day job, and it looks like I’ll be crunching for some time.
Still, I managed to update [...]

It Took 4 Years to Make a Game in 10 Days

Posted by GBGames on September 12th, 2008

Anthony Salter has become disheartened when he sees what some game developers are able to create in 10 days for the TIGSource Demake Competition. When you see HouseGlobe, the demake of the award-winning space RTS Homeworld, in action, you’ll be in awe. 10 days?!
If you read the comments, though, you’ll see the secret.

We made [...]

Spore’s Reception

Posted by GBGames on September 9th, 2008

The Brainy Gamer writes about Spore and the rush to judgement against it. It seems that after all of the hype, the critics think the game is quite lame. Basically, it’s too simplistic for people who are used to playing games that need all 15 buttons on a controller (even though those same “hardcore” people [...]

Thousander Club Update: September 8th

Posted by GBGames on September 8th, 2008

For this week’s Thousander Club update:
Game Hours: 409.25(previous two years) + 118.5 (current year) = 527.75 / 1000
Game Ideas: 710 (previous two years) + 63 (current year) = 773 / 1000
I’m still in crunch at the Day Job, and so there is very little time left in my week to do much else. Still, [...]

Indie Business Rules: Relationships and Service

Posted by GBGames on September 5th, 2008

Jay Barnson wrote Business Rules for Indies, in which he tries to apply Jack Welch’s “cardinal rule of business” to indie game developers.
Never let anyone come between you and your customers or your suppliers. Those relationships take too long to develop and are too valuable to lose.
While game portals are a good short term [...]