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	<title>Comments on: Still Learning SDL</title>
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	<link>http://gbgames.com/blog/2008/08/still-learning-sdl/</link>
	<description>An Indie Game Developer's somewhat interesting thoughts</description>
	<lastBuildDate>Wed, 08 Feb 2012 16:16:13 +0000</lastBuildDate>
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		<title>By: Clean3d</title>
		<link>http://gbgames.com/blog/2008/08/still-learning-sdl/comment-page-1/#comment-57458</link>
		<dc:creator>Clean3d</dc:creator>
		<pubDate>Mon, 13 Oct 2008 19:28:19 +0000</pubDate>
		<guid isPermaLink="false">http://gbgames.com/blog/2008/08/still-learning-sdl/#comment-57458</guid>
		<description>Hi,
I don&#039;t know how useful this will be to you, as my interests are typically focused on things other than programming, but I found this tutorial a while back:

http://lazyfoo.net/SDL_tutorials/index.php

Perhaps you know everything here, but maybe someone else who reads these comments will find it useful. It looked like a good tutorial for basic SDL to me. :p</description>
		<content:encoded><![CDATA[<p>Hi,<br />
I don&#8217;t know how useful this will be to you, as my interests are typically focused on things other than programming, but I found this tutorial a while back:</p>
<p><a href="http://lazyfoo.net/SDL_tutorials/index.php" rel="nofollow">http://lazyfoo.net/SDL_tutorials/index.php</a></p>
<p>Perhaps you know everything here, but maybe someone else who reads these comments will find it useful. It looked like a good tutorial for basic SDL to me. :p</p>
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		<title>By: GBGames</title>
		<link>http://gbgames.com/blog/2008/08/still-learning-sdl/comment-page-1/#comment-57312</link>
		<dc:creator>GBGames</dc:creator>
		<pubDate>Tue, 19 Aug 2008 17:40:19 +0000</pubDate>
		<guid isPermaLink="false">http://gbgames.com/blog/2008/08/still-learning-sdl/#comment-57312</guid>
		<description>I figure that the above info is fairly common knowledge for people who know what they are doing, and you will probably find these things done in sprite engines built on SDL. Still, I had trouble finding an answer, so I thought I would write it up myself in case someone ends up in my position in the future.</description>
		<content:encoded><![CDATA[<p>I figure that the above info is fairly common knowledge for people who know what they are doing, and you will probably find these things done in sprite engines built on SDL. Still, I had trouble finding an answer, so I thought I would write it up myself in case someone ends up in my position in the future.</p>
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		<title>By: Macguffin</title>
		<link>http://gbgames.com/blog/2008/08/still-learning-sdl/comment-page-1/#comment-57305</link>
		<dc:creator>Macguffin</dc:creator>
		<pubDate>Tue, 19 Aug 2008 14:26:54 +0000</pubDate>
		<guid isPermaLink="false">http://gbgames.com/blog/2008/08/still-learning-sdl/#comment-57305</guid>
		<description>Nice.  I don&#039;t know SDL at all, but since I&#039;m complete noob when it comes to graphics, bookmarking this for later consumption.  Just with the mucking around I&#039;ve done to get bad programmer art on screen, I&#039;m sure my usage of alpha could be a heck of a lot slimmer.</description>
		<content:encoded><![CDATA[<p>Nice.  I don&#8217;t know SDL at all, but since I&#8217;m complete noob when it comes to graphics, bookmarking this for later consumption.  Just with the mucking around I&#8217;ve done to get bad programmer art on screen, I&#8217;m sure my usage of alpha could be a heck of a lot slimmer.</p>
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