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	<title>Comments on: My Tips for Ludum Dare</title>
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	<link>http://gbgames.com/blog/2008/08/my-tips-for-ludum-dare/</link>
	<description>An Indie Game Developer's somewhat interesting thoughts</description>
	<lastBuildDate>Wed, 08 Feb 2012 16:16:13 +0000</lastBuildDate>
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		<title>By: slobu</title>
		<link>http://gbgames.com/blog/2008/08/my-tips-for-ludum-dare/comment-page-1/#comment-57283</link>
		<dc:creator>slobu</dc:creator>
		<pubDate>Fri, 08 Aug 2008 19:52:59 +0000</pubDate>
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		<description>I just entered my first competition: TIGSource Demake contest.  You&#039;ve got a month to literally or pseudo backport a new game into an older format - and make it &quot;pirate&quot; style to avoid copyrights.

It&#039;s day 8 and I&#039;ve got most of the planning and sprite font done.  Time feels short though.  These hints on coding for contests seem right on the money.  I hope I take heed :)</description>
		<content:encoded><![CDATA[<p>I just entered my first competition: TIGSource Demake contest.  You&#8217;ve got a month to literally or pseudo backport a new game into an older format &#8211; and make it &#8220;pirate&#8221; style to avoid copyrights.</p>
<p>It&#8217;s day 8 and I&#8217;ve got most of the planning and sprite font done.  Time feels short though.  These hints on coding for contests seem right on the money.  I hope I take heed <img src='http://gbgames.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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