LD#12: Breakfast Again

Like last LD, I’m having a peanut butter and pickle sandwich.

Note that my LD-ification of the sandwich has serif fonts.

LD#12: Stayed Up Late, Woke Up Late

I was up until 3AM trying to get some functionality in my program before heading to bed. I woke up about five and a half hours later, showered, and am waiting for toast for my breakfast. As of this writing, there is a little over 12 hours left in the competition, and I don’t have . . . → Read More: LD#12: Stayed Up Late, Woke Up Late

LD#12: Main Menu Background

I’m starting to wonder if I’ll ever get back to TDD, but for now I have a main menu background.

I plan on starting this game by mousing over the start button, the same way Minimalist did. I like the idea that the menu gets you used to the mechanics of the game. Maybe . . . → Read More: LD#12: Main Menu Background

LD#12: A First Mockup of Tower Defender

The sad thing is that most likely I’ll end up using this background and the castle in the finished game. The stick figures will have to go, though. I didn’t mock up the archers, knights, or boiling oil, but that can come later.

. . . → Read More: LD#12: A First Mockup of Tower Defender

LD#12: TDD On Hold

I decided that I need more practice with TDD and so skipped quite a few unit tests to get a blank SDL window up that I can close. The 10 passing tests I currently have were great for splitting off a Timer class from my Game class, but I can’t afford to spend too much . . . → Read More: LD#12: TDD On Hold

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