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Archive for August 8th, 2008

LD#12: So the Theme Is Tower…

Posted by GBGames on August 8th, 2008

Last time Minimalist surprised everyone. This time, Tower did. It’s weird how surprising it is when it was voted upon!
The IRC channel is filled with talk about what can be done. I spent the first 30 minutes eating dinner.

I made vegetable stir fry and rice. The rice came out surprisingly well. I also put […]

LD#12: The Opening Ceremonies

Posted by GBGames on August 8th, 2008

I know it’s a bit hokey, but since the Olympics are happening today, I thought that Ludum Dare needed its own pyrotechnics.
Enjoy the Ludum Dare Opening Ceremonies!
I’m cross posting my Ludum Dare posts here and at LudumDare.com.

LD#12: The Office of GBGames

Posted by GBGames on August 8th, 2008

I only managed to get it clean enough to sit in comfortably a few weeks ago.

Yes, there are three separate chairs in a small room.

My Tips for Ludum Dare

Posted by GBGames on August 8th, 2008

While SolHSA’s tips are useful, and mrfun’s tips are hilarious, I decided to post my own list of tips for Ludum Dare.
Here is the summary list:

Be prepared.
Meet the competition.
Whatever you think will be easy, do something simpler.
“You can only code fast by coding well.”
Have fun. […]

Let the Games Begin!

Posted by GBGames on August 8th, 2008

In about 15 hours, the theme for Ludum Dare #12 will be announced and the 48 hour game development competition will start.
Once again, I’ll be using C++, SDL, Makefiles, and vim. This time I will be practicing my unit test fu, which may or may not be a mistake in a coding competition based […]