By GBGames, on August 4th, 2008%
As a follow up to my earlier post on marketing tips, if you want a mailing list, you need software to let your customer enter his/her contact information as well as a way to send that customer email.
If you’re like me, you probably think that it would be preferable to build your own newsletter software. . . . → Read More: Why You Should Use A Newsletter Service
By GBGames, on August 4th, 2008%
Over at the Tales of the Rampant Coyote, Jay wrote the first part of his 10 Quick-and-Dirty Indie Game Marketing Tips.
I’ve been studying marketing over the past couple of years to the point that I get strange looks when I tell people it’s a hobby of mine. I own The Indie Developer’s Guide to . . . → Read More: Quick and Dirty Marketing Tips for Indies
By GBGames, on August 4th, 2008%
For this week’s Thousander Club update:
Game Hours: 409.25(previous two years) + 86.5 (current year) = 495.75 / 1000
Game Ideas: 710 (previous two years) + 36 (current year) = 746 / 1000
I spent part of my weekend working with UnitTest++ and TDD. I wish there was more documentation about integrating it with Makefiles. I spent most . . . → Read More: Thousander Club Update: August 4th