LD#12 Results Are In

The latest Ludum Dare results have been announced. Congratulations to Hamumu, Fiona, and Notch!

I didn’t do very well with Tower Defender itself. Each rating is scored of 5:

Overall: 2.33 Fun: 2.05 Innovation: 2.95 Theme: 3.62 Polish: 1.76 Graphics: 2.57 Audio: – Humor: 2.64 Technical: 2.10 Food: 4.07 Journal: 4.33 Timelapse: 3.80

Overall, . . . → Read More: LD#12 Results Are In

Thousander Club Update: August 25th

For this week’s Thousander Club update:

Game Hours: 409.25(previous two years) + 116 (current year) = 525.25 / 1000 Game Ideas: 710 (previous two years) + 36 (current year) = 746 / 1000

I had every intention of working at least an hour each day to guarantee that I’ll have at least five hours by . . . → Read More: Thousander Club Update: August 25th

LD#12: Tower Defender Post-mortem

My 2nd Ludum Dare didn’t go as well as my first. While I managed to get Tower Defender submitted, it can’t be called a game so much as a tech demo.

What Went Right:

Simple game mechanics still work.

Like my LD#11 Minimalist entry, I wanted to use simple mouse-movement-only controls. I feel that . . . → Read More: LD#12: Tower Defender Post-mortem

Still Learning SDL

I was rereading Programming Linux Games the other day. I love rereading books because there will always be something that you didn’t notice the first few times through. This time, I learned two ways to render sprites much more efficiently than I was currently doing. I had heard about these two techniques, especially from my . . . → Read More: Still Learning SDL

Thousander Club Update: August 18th

For this week’s Thousander Club update:

Game Hours: 409.25(previous two years) + 114.5 (current year) = 523.75 / 1000 Game Ideas: 710 (previous two years) + 36 (current year) = 746 / 1000

I managed a few hours of development this past week, which is quite a few less than I expected to do, but . . . → Read More: Thousander Club Update: August 18th

Association of Software Professionals

Twitter: GBGames