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Archive for August, 2008

LD#12 Results Are In

Posted by GBGames on August 25th, 2008

The latest Ludum Dare results have been announced. Congratulations to Hamumu, Fiona, and Notch!
I didn’t do very well with Tower Defender itself. Each rating is scored of 5:
Overall: 2.33
Fun: 2.05
Innovation: 2.95
Theme: 3.62
Polish: 1.76
Graphics: 2.57
Audio: -
Humor: 2.64
Technical: 2.10
Food: 4.07
Journal: 4.33
Timelapse: 3.80
Overall, my game placed very low. Still, I managed to come away with the […]

Thousander Club Update: August 25th

Posted by GBGames on August 25th, 2008

For this week’s Thousander Club update:
Game Hours: 409.25(previous two years) + 116 (current year) = 525.25 / 1000
Game Ideas: 710 (previous two years) + 36 (current year) = 746 / 1000
I had every intention of working at least an hour each day to guarantee that I’ll have at least five hours by Saturday. Instead, […]

LD#12: Tower Defender Post-mortem

Posted by GBGames on August 21st, 2008

My 2nd Ludum Dare didn’t go as well as my first. While I managed to get Tower Defender submitted, it can’t be called a game so much as a tech demo.
What Went Right:

Simple game mechanics still work.
Like my LD#11 Minimalist entry, I wanted to use simple mouse-movement-only controls. I feel that […]

Still Learning SDL

Posted by GBGames on August 19th, 2008

I was rereading Programming Linux Games the other day. I love rereading books because there will always be something that you didn’t notice the first few times through. This time, I learned two ways to render sprites much more efficiently than I was currently doing. I had heard about these two techniques, especially from my […]

Thousander Club Update: August 18th

Posted by GBGames on August 18th, 2008

For this week’s Thousander Club update:
Game Hours: 409.25(previous two years) + 114.5 (current year) = 523.75 / 1000
Game Ideas: 710 (previous two years) + 36 (current year) = 746 / 1000
I managed a few hours of development this past week, which is quite a few less than I expected to do, but progress is […]

Cliffski Was Civil with Pirates?

Posted by GBGames on August 15th, 2008

If you’ve ever discussed copyright infringement, indie game business models, or even chess with Cliffski, you would know that he vehemently HATES so-called piracy. In fact, if you even argue that it isn’t the same as stealing and that piracy is a silly name for it, get ready to be flamed.
Or maybe you don’t […]

Thousander Club Update: August 11th

Posted by GBGames on August 11th, 2008

For this week’s Thousander Club update:
Game Hours: 409.25(previous two years) + 110.25 (current year) = 519.50 / 1000
Game Ideas: 710 (previous two years) + 36 (current year) = 746 / 1000
Wow, I did a lot of game development this past weekend! Ludum Dare #12 wasn’t a big success for me, but I’ll have more […]

LD#12: GBGames Time Lapse!

Posted by GBGames on August 11th, 2008

My first time lapse was over 10 minutes long, and so I had to cut out a lot of the repetitive images to shorten it. I also found a way to combine music with it.

LD#12: Final Submission

Posted by GBGames on August 10th, 2008

Tower Defender source. This is a source only version, and it is 8MB!
Get your smaller Linux-binary here: Tower Defender for Linux
A Win32 binary should be forthcoming.
Unfortunately I only got game play in at the last few minutes, and there are problems. For one, there is no way to win or lose. The enemies […]

LD#12: Lunch with Gizmo

Posted by GBGames on August 10th, 2008

Gizmo tends to like to hang out with me whenever I’m doing anything related to programming. I nicknamed her Hacker Kitty. She’s helping me eat my vegan pizza and apple juice.

Diego, on the other hand, just wants to know when I’ll be done.

Well, I’m not done yet, but I have a few more […]