By GBGames, on July 22nd, 2008%
I’m back from the Software Industry Conference. I wish I had more time to explore Boston, but the conference was great! I met a lot of cool people, saw a few good presentations, and got great advice whether solicited or not.
And yes, Boston had orange juice.
I’ve already taken actions to improve my . . . → Read More: Back from SIC 2008
By GBGames, on July 18th, 2008% I went to the comic book store the other day and bought Understanding Comics: The Invisible Art by Scott McCloud. I’ve seen this book referenced in video game articles before, and the idea of a comic book that explains the medium of comic books sounded great.
I was on IRC when I said it . . . → Read More: Understanding Video Games
By GBGames, on July 16th, 2008% I’m off to Boston for the Software Industry Conference! It’s my first time going, and I’m sure it will be a blast.
I’ll be at the Association of Shareware Professionals luncheon, and I will definitely attend the Shareware Industry Awards banquet, so if you plan on going, look for me.
The presentations sound . . . → Read More: Off to the Software Industry Conference!
By GBGames, on July 14th, 2008% For this week’s Thousander Club update:
Game Hours: 409.25(previous two years) + 80 (current year) = 489.25 / 1000 Game Ideas: 710 (previous two years) + 36 (current year) = 746 / 1000
I spent the better part of my development time playing Minimalist and trying to determine how the game play could be improved. . . . → Read More: Thousander Club Update: July 14th
By GBGames, on July 12th, 2008% I just finished watching Will Wright talk about game design at an SDForum Speaker Series event. It’s an old talk, but it still gives you insight into his thought process when designing games such as The Sims.
It’s a long talk that starts about 14 minutes into the video, although I still enjoyed watching . . . → Read More: Watch Will Wright Talk About Game Design
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