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	<title>Comments on: Linux Game Publishing Announces Copy Protection Scheme</title>
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	<link>http://gbgames.com/blog/2008/07/linux-game-publishing-announces-copy-protection-scheme/</link>
	<description>An Indie Game Developer's somewhat interesting thoughts</description>
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		<title>By: ROMELIUS</title>
		<link>http://gbgames.com/blog/2008/07/linux-game-publishing-announces-copy-protection-scheme/comment-page-1/#comment-57256</link>
		<dc:creator>ROMELIUS</dc:creator>
		<pubDate>Sat, 02 Aug 2008 11:46:23 +0000</pubDate>
		<guid isPermaLink="false">http://gbgames.com/blog/2008/07/linux-game-publishing-announces-copy-protection-scheme/#comment-57256</guid>
		<description>I totally support copy protection on the software I buy as long as it doesn&#039;t require an online connection every time I want to run the game.  It gives me peace of mind knowing freeloaders will have a lot harder time getting a working pirated version.    If they go that route they need to make sure there is a good demo version of the game that performs as well as the registered version, especially considering it cost me $60 US when ordering my game (X2) from LGP and the Windows version only costs $30 US. 

As mentioned, it is also necessary if our community wants to see quality games from other vendors like EA.  That&#039;s probably the only reason I still keep a partition with windows on it, just so I can run good games.  I know its a lame comparison, but I don&#039;t complain about using ATI&#039;s proprietary drivers if it does what I need it to do and performs better than the open versions.  Likewise I don&#039;t care if my software is copy protected if it helps bring other vendors to the board.  I say put it to the test and see what comes of it.

I&#039;m not to sure with some of the exaggerated figures of how much money is lost to piracy.  A lot of people, but not everyone, who pirates software wouldn&#039;t have bought the software in the first place and are only taking advantage of being able to get it free.</description>
		<content:encoded><![CDATA[<p>I totally support copy protection on the software I buy as long as it doesn&#8217;t require an online connection every time I want to run the game.  It gives me peace of mind knowing freeloaders will have a lot harder time getting a working pirated version.    If they go that route they need to make sure there is a good demo version of the game that performs as well as the registered version, especially considering it cost me $60 US when ordering my game (X2) from LGP and the Windows version only costs $30 US. </p>
<p>As mentioned, it is also necessary if our community wants to see quality games from other vendors like EA.  That&#8217;s probably the only reason I still keep a partition with windows on it, just so I can run good games.  I know its a lame comparison, but I don&#8217;t complain about using ATI&#8217;s proprietary drivers if it does what I need it to do and performs better than the open versions.  Likewise I don&#8217;t care if my software is copy protected if it helps bring other vendors to the board.  I say put it to the test and see what comes of it.</p>
<p>I&#8217;m not to sure with some of the exaggerated figures of how much money is lost to piracy.  A lot of people, but not everyone, who pirates software wouldn&#8217;t have bought the software in the first place and are only taking advantage of being able to get it free.</p>
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		<title>By: Sergey</title>
		<link>http://gbgames.com/blog/2008/07/linux-game-publishing-announces-copy-protection-scheme/comment-page-1/#comment-57185</link>
		<dc:creator>Sergey</dc:creator>
		<pubDate>Fri, 04 Jul 2008 19:04:52 +0000</pubDate>
		<guid isPermaLink="false">http://gbgames.com/blog/2008/07/linux-game-publishing-announces-copy-protection-scheme/#comment-57185</guid>
		<description>&gt;&gt;&gt; While such a practice is controversial, I’m still surprised that people who download illegal copies have the audacity to request support from the company.

	
I think they do not understand that this error because  illegal copies of the game</description>
		<content:encoded><![CDATA[<p>&gt;&gt;&gt; While such a practice is controversial, I’m still surprised that people who download illegal copies have the audacity to request support from the company.</p>
<p>I think they do not understand that this error because  illegal copies of the game</p>
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		<title>By: paxton</title>
		<link>http://gbgames.com/blog/2008/07/linux-game-publishing-announces-copy-protection-scheme/comment-page-1/#comment-57180</link>
		<dc:creator>paxton</dc:creator>
		<pubDate>Wed, 02 Jul 2008 22:46:39 +0000</pubDate>
		<guid isPermaLink="false">http://gbgames.com/blog/2008/07/linux-game-publishing-announces-copy-protection-scheme/#comment-57180</guid>
		<description>My instinct tells me that users of open source software are probably less inclined to pirate commercial software.  But this inclination is balanced by the fact that they are more savvy and more *able* to locate that software on the internet.  It&#039;s probably a wash at best.  Of course, expecting these copy protection schemes to confound linux users is a stretch, but if they can sell that idea to EA, good for them.

It seems that everyone who makes single player computer games is hurting these days, because of the open nature of the system.  The US market is probably heading in the direction of Asia, where computer games are designed as services rather than off the shelf products.  Even fundamentally single player games are taking this direction, e.g. spore&#039;s automatic importing of other people&#039;s creations into your game.  

It&#039;s kind of sad that evolution of gaming has to be driven my this market reality, but on the other hand, at least it&#039;s pushing us in a positive direction toward games with greater community participation.</description>
		<content:encoded><![CDATA[<p>My instinct tells me that users of open source software are probably less inclined to pirate commercial software.  But this inclination is balanced by the fact that they are more savvy and more *able* to locate that software on the internet.  It&#8217;s probably a wash at best.  Of course, expecting these copy protection schemes to confound linux users is a stretch, but if they can sell that idea to EA, good for them.</p>
<p>It seems that everyone who makes single player computer games is hurting these days, because of the open nature of the system.  The US market is probably heading in the direction of Asia, where computer games are designed as services rather than off the shelf products.  Even fundamentally single player games are taking this direction, e.g. spore&#8217;s automatic importing of other people&#8217;s creations into your game.  </p>
<p>It&#8217;s kind of sad that evolution of gaming has to be driven my this market reality, but on the other hand, at least it&#8217;s pushing us in a positive direction toward games with greater community participation.</p>
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		<title>By: GotGame.com</title>
		<link>http://gbgames.com/blog/2008/07/linux-game-publishing-announces-copy-protection-scheme/comment-page-1/#comment-57179</link>
		<dc:creator>GotGame.com</dc:creator>
		<pubDate>Wed, 02 Jul 2008 20:58:50 +0000</pubDate>
		<guid isPermaLink="false">http://gbgames.com/blog/2008/07/linux-game-publishing-announces-copy-protection-scheme/#comment-57179</guid>
		<description>Unfortunately, options are limited when it comes to dealing with piracy.  Sadly, I think it&#039;s actually necessary for LGP to implement their  authentication system.</description>
		<content:encoded><![CDATA[<p>Unfortunately, options are limited when it comes to dealing with piracy.  Sadly, I think it&#8217;s actually necessary for LGP to implement their  authentication system.</p>
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