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	<title>Comments on: Corporations and Copyright</title>
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	<link>http://gbgames.com/blog/2008/07/corporations-and-copyright/</link>
	<description>An Indie Game Developer's somewhat interesting thoughts</description>
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		<title>By: GBGames</title>
		<link>http://gbgames.com/blog/2008/07/corporations-and-copyright/comment-page-1/#comment-57198</link>
		<dc:creator>GBGames</dc:creator>
		<pubDate>Fri, 11 Jul 2008 12:25:07 +0000</pubDate>
		<guid isPermaLink="false">http://gbgames.com/blog/2008/07/corporations-and-copyright/#comment-57198</guid>
		<description>Poo Bear, I have argued that the business model of selling easily-copied digital files  might just be trying to hold back a river by standing in front of it. People want to be able to make copies, and it&#039;s easy to do so online. Trying to use copy protection is like standing in that river. People will just go around you, so why not try to sell what can&#039;t be copied?  I have written about it at &lt;a href=&quot;http://gbgames.com/blog/2008/03/uncopyable-values-in-a-copy-friendly-world-wide-web/&quot; rel=&quot;nofollow&quot;&gt;Uncopyable Values in a Copy-Friendly World Wide Web&lt;/a&gt;.

GotGame.com: I think you&#039;re argument is flawed in a couple of ways. One, if you take a look at all of the content on the web, you&#039;d probably find that most of the creators don&#039;t know that they own the copyright to their works, and yet they made them anyway. People want to create. It&#039;s in our nature.  Now whether or not they would also want to create much larger, much more complex projects, it&#039;s not clear, but let&#039;s say for the sake of argument that the professional-quality projects wouldn&#039;t have been made if not for the copyrights that are associated with them.

Then, two, just because copyright might provide such an incentive, which we&#039;ll argue is a good thing, it doesn&#039;t follow why copyright management systems would also be a good thing. I wouldn&#039;t go so far as too say I &quot;fully&quot; support them as quite a few are draconian and treat the customers horribly.  

Right now, copyright is &quot;enforced&quot; by making paying customers deal with value-reducing wrappers such as so-called digital rights management or by making paying customers deal with value-reducing uncertainty about the future of the games they just bought.  Meanwhile, the non-paying non-customers who get an illegal copy of the games don&#039;t need to deal with the value-reducing aspects. No hoops. No worries. They can play the games for as long as they want, whenever they want, and never need to worry about the copy protection systems.  That&#039;s not real enforcement, and since it doesn&#039;t really work, why use it? 

As we see in the link from Poo Bear, in some places, it&#039;s a matter of lifestyle and convenience.  Why make it easier for people to get an illegal copy than to buy the game from you?</description>
		<content:encoded><![CDATA[<p>Poo Bear, I have argued that the business model of selling easily-copied digital files  might just be trying to hold back a river by standing in front of it. People want to be able to make copies, and it&#8217;s easy to do so online. Trying to use copy protection is like standing in that river. People will just go around you, so why not try to sell what can&#8217;t be copied?  I have written about it at <a href="http://gbgames.com/blog/2008/03/uncopyable-values-in-a-copy-friendly-world-wide-web/" rel="nofollow">Uncopyable Values in a Copy-Friendly World Wide Web</a>.</p>
<p>GotGame.com: I think you&#8217;re argument is flawed in a couple of ways. One, if you take a look at all of the content on the web, you&#8217;d probably find that most of the creators don&#8217;t know that they own the copyright to their works, and yet they made them anyway. People want to create. It&#8217;s in our nature.  Now whether or not they would also want to create much larger, much more complex projects, it&#8217;s not clear, but let&#8217;s say for the sake of argument that the professional-quality projects wouldn&#8217;t have been made if not for the copyrights that are associated with them.</p>
<p>Then, two, just because copyright might provide such an incentive, which we&#8217;ll argue is a good thing, it doesn&#8217;t follow why copyright management systems would also be a good thing. I wouldn&#8217;t go so far as too say I &#8220;fully&#8221; support them as quite a few are draconian and treat the customers horribly.  </p>
<p>Right now, copyright is &#8220;enforced&#8221; by making paying customers deal with value-reducing wrappers such as so-called digital rights management or by making paying customers deal with value-reducing uncertainty about the future of the games they just bought.  Meanwhile, the non-paying non-customers who get an illegal copy of the games don&#8217;t need to deal with the value-reducing aspects. No hoops. No worries. They can play the games for as long as they want, whenever they want, and never need to worry about the copy protection systems.  That&#8217;s not real enforcement, and since it doesn&#8217;t really work, why use it? </p>
<p>As we see in the link from Poo Bear, in some places, it&#8217;s a matter of lifestyle and convenience.  Why make it easier for people to get an illegal copy than to buy the game from you?</p>
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		<title>By: GotGame.com</title>
		<link>http://gbgames.com/blog/2008/07/corporations-and-copyright/comment-page-1/#comment-57197</link>
		<dc:creator>GotGame.com</dc:creator>
		<pubDate>Thu, 10 Jul 2008 23:48:59 +0000</pubDate>
		<guid isPermaLink="false">http://gbgames.com/blog/2008/07/corporations-and-copyright/#comment-57197</guid>
		<description>Copyrights are actually a necessary evil.  Without the protection from copyrights, people won&#039;t have any incentive to innovate (which would mean all those fantastic games that we play right now probably wouldn&#039;t exist).  So despite how much of a pain some copyright management systems can be, I fully support them.</description>
		<content:encoded><![CDATA[<p>Copyrights are actually a necessary evil.  Without the protection from copyrights, people won&#8217;t have any incentive to innovate (which would mean all those fantastic games that we play right now probably wouldn&#8217;t exist).  So despite how much of a pain some copyright management systems can be, I fully support them.</p>
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		<title>By: Sillytuna</title>
		<link>http://gbgames.com/blog/2008/07/corporations-and-copyright/comment-page-1/#comment-57196</link>
		<dc:creator>Sillytuna</dc:creator>
		<pubDate>Thu, 10 Jul 2008 20:58:17 +0000</pubDate>
		<guid isPermaLink="false">http://gbgames.com/blog/2008/07/corporations-and-copyright/#comment-57196</guid>
		<description>Copyright law will always be somewhat of a struggle between the rights of the content creators and those of their users.

The bigger problem, for me at least, is that often it&#039;s not the content creators that benefit from the copyright law, it&#039;s the publishers/record companies etc.

As regards to anti-piracy measures - sure, make them tougher and there will be a sales boost, but once you get past the &quot;casual copy&quot; limit then the boost is minimal compared to the results obtained (as Reflexive&#039;s results bare out).

Concentrate on those who will be prepared to buy and not those that won&#039;t. Going for the later can work against you (DRM hell).</description>
		<content:encoded><![CDATA[<p>Copyright law will always be somewhat of a struggle between the rights of the content creators and those of their users.</p>
<p>The bigger problem, for me at least, is that often it&#8217;s not the content creators that benefit from the copyright law, it&#8217;s the publishers/record companies etc.</p>
<p>As regards to anti-piracy measures &#8211; sure, make them tougher and there will be a sales boost, but once you get past the &#8220;casual copy&#8221; limit then the boost is minimal compared to the results obtained (as Reflexive&#8217;s results bare out).</p>
<p>Concentrate on those who will be prepared to buy and not those that won&#8217;t. Going for the later can work against you (DRM hell).</p>
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		<title>By: Poo Bear</title>
		<link>http://gbgames.com/blog/2008/07/corporations-and-copyright/comment-page-1/#comment-57195</link>
		<dc:creator>Poo Bear</dc:creator>
		<pubDate>Thu, 10 Jul 2008 13:50:46 +0000</pubDate>
		<guid isPermaLink="false">http://gbgames.com/blog/2008/07/corporations-and-copyright/#comment-57195</guid>
		<description>Take a look at the future.

http://kotaku.com/5018180/a-look-at-nintendo-ds-piracy-in-korea

&quot;In Korea, piracy of video games isn&#039;t limited to the hardcore crowd; it&#039;s everywhere, prevalent in every age group and economic class that exists. And beyond being a matter of money - of not wanting to spend money, that is - piracy for Koreans is, perhaps even foremost, a matter of convenience.&quot;

As I said, you better be online or on a console (that is also online).</description>
		<content:encoded><![CDATA[<p>Take a look at the future.</p>
<p><a href="http://kotaku.com/5018180/a-look-at-nintendo-ds-piracy-in-korea" rel="nofollow">http://kotaku.com/5018180/a-look-at-nintendo-ds-piracy-in-korea</a></p>
<p>&#8220;In Korea, piracy of video games isn&#8217;t limited to the hardcore crowd; it&#8217;s everywhere, prevalent in every age group and economic class that exists. And beyond being a matter of money &#8211; of not wanting to spend money, that is &#8211; piracy for Koreans is, perhaps even foremost, a matter of convenience.&#8221;</p>
<p>As I said, you better be online or on a console (that is also online).</p>
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		<title>By: GBGames</title>
		<link>http://gbgames.com/blog/2008/07/corporations-and-copyright/comment-page-1/#comment-57193</link>
		<dc:creator>GBGames</dc:creator>
		<pubDate>Tue, 08 Jul 2008 19:37:28 +0000</pubDate>
		<guid isPermaLink="false">http://gbgames.com/blog/2008/07/corporations-and-copyright/#comment-57193</guid>
		<description>Let&#039;s make it clear. I don&#039;t think that illegal copying is right or justified. My tone shouldn&#039;t change much since I don&#039;t plan to lose respect for my customers just because my business model is failing or I haven&#039;t provided enough incentive for them to give me more sales.</description>
		<content:encoded><![CDATA[<p>Let&#8217;s make it clear. I don&#8217;t think that illegal copying is right or justified. My tone shouldn&#8217;t change much since I don&#8217;t plan to lose respect for my customers just because my business model is failing or I haven&#8217;t provided enough incentive for them to give me more sales.</p>
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		<title>By: Poo Bear</title>
		<link>http://gbgames.com/blog/2008/07/corporations-and-copyright/comment-page-1/#comment-57192</link>
		<dc:creator>Poo Bear</dc:creator>
		<pubDate>Tue, 08 Jul 2008 09:31:55 +0000</pubDate>
		<guid isPermaLink="false">http://gbgames.com/blog/2008/07/corporations-and-copyright/#comment-57192</guid>
		<description>I really look forward to the day you decide to jack in the day job and TRY to go indie for a living. I suspect the tone of your posts may well change when the rent is due and you&#039;re watching your bandwidth climb ever upwards while your sales fall ever lower. My advice - make something that only works online or that is for a console.</description>
		<content:encoded><![CDATA[<p>I really look forward to the day you decide to jack in the day job and TRY to go indie for a living. I suspect the tone of your posts may well change when the rent is due and you&#8217;re watching your bandwidth climb ever upwards while your sales fall ever lower. My advice &#8211; make something that only works online or that is for a console.</p>
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