Search

Archive for July, 2008

Test-Driven Game Development

Posted by GBGames on July 31st, 2008

It’s been a long time since I last looked at Test-Driven Development, or TDD. It has been years since I first read about it, and since then I learned about C++ frameworks, but I’ve never used it. It always seemed like a great idea, but optional. Agile or extreme programming sounded cool, but without paired […]

SIC 2008 Pics Are Up!

Posted by GBGames on July 30th, 2008

I uploaded my pictures from SIC 2008, and you can view them on Flickr. There are images of my exploration of Boston since I arrived a day early. The actual conference takes up the lion’s share of the images.
You can see how Gizmo enjoyed swimming in the free schwag I brought home.

Tags: […]

If Only It Were True…

Posted by GBGames on July 29th, 2008

Battletoads: The Movie.
With music by Tay Zonday.
Screenplay by Rick Astle.
Gotta love the Internet.

Ludum Dare #12 is Coming Soon!

Posted by GBGames on July 29th, 2008

That’s right, Ludum Dare, the 48 hour game development competition, is back! Currently the themes are in voting, but the game development competition begins August 8th.
And if you need some incentive to join this time around, check out Phil Hassey’s LD#8 entry…now on an iPhone! Wouldn’t you like to be able to make […]

Happy Birthday, Tim Schafer!

Posted by GBGames on July 26th, 2008

Today is my birthday, and according to Wikipedia, besides sharing it with George Bernard Shaw, Mick Jagger, Carl Jung, Sandra Bullock, Aldous Huxley, Stanley Kubrick, and Kevin Spacey, I share it with Tim Schafer. Seems like I’ve got great company.
Happy birthday! I’m going to have some cake and celebrate with friends!

Back from SIC 2008

Posted by GBGames on July 22nd, 2008

I’m back from the Software Industry Conference. I wish I had more time to explore Boston, but the conference was great! I met a lot of cool people, saw a few good presentations, and got great advice whether solicited or not.
And yes, Boston had orange juice.

I’ve already taken actions to improve my business since coming […]

Understanding Video Games

Posted by GBGames on July 18th, 2008

I went to the comic book store the other day and bought Understanding Comics: The Invisible Art by Scott McCloud. I’ve seen this book referenced in video game articles before, and the idea of a comic book that explains the medium of comic books sounded great.
I was on IRC when I said it would […]

Off to the Software Industry Conference!

Posted by GBGames on July 16th, 2008

I’m off to Boston for the Software Industry Conference! It’s my first time going, and I’m sure it will be a blast.
I’ll be at the Association of Shareware Professionals luncheon, and I will definitely attend the Shareware Industry Awards banquet, so if you plan on going, look for me.
The presentations sound interesting, and […]

Thousander Club Update: July 14th

Posted by GBGames on July 14th, 2008

For this week’s Thousander Club update:
Game Hours: 409.25(previous two years) + 80 (current year) = 489.25 / 1000
Game Ideas: 710 (previous two years) + 36 (current year) = 746 / 1000
I spent the better part of my development time playing Minimalist and trying to determine how the game play could be improved. After a […]

Watch Will Wright Talk About Game Design

Posted by GBGames on July 12th, 2008

I just finished watching Will Wright talk about game design at an SDForum Speaker Series event. It’s an old talk, but it still gives you insight into his thought process when designing games such as The Sims.
It’s a long talk that starts about 14 minutes into the video, although I still enjoyed watching Bill […]