Also, a friend forwarded me this post on Kotaku about a hands-free Super Mario World level that plays music.
Tags: super mario world, video games
|
|||||
|
Also, a friend forwarded me this post on Kotaku about a hands-free Super Mario World level that plays music. Tags: super mario world, video games Sometimes great gaming moments need more context than the game itself provides. Such was the case while hanging out with a friend in seventh grade. By 1994, Super Mario World had been out a few years, but it was the only game she had, and we had already finished watching movies like “Born in East . . . → Read More: Great Gaming Moments: Super Mario World Corvus has Some GTA IV Questions. The controversial game has been blasted by the media, the government, and parents, while simultaneously being praised by video game reviewers and fans. While the game is generally about being a criminal in a sandbox environment, plenty of critics have argued that the “point of the game” is to . . . → Read More: Questions about GTA IV The Ludum Dare #11 ratings period is over, and the results are in. it seems that I didn’t do too badly. The rankings were out of a possible 5: Overall: 3.50 Fun: 3.68 Innovation: 2.93 Theme: 4.43 Polish: 3.36 Graphics: 2.57 Audio: 2.96 Humor: 2.83 Technical: 2.54 Food: 4.38 Journal: 3.96 Timelapse: 3.62 My game . . . → Read More: LD#11 Results Are In For this week’s Thousander Club update: Game Hours: 409.25(previous two years) + 73 (current year) = 482 / 1000 Game Ideas: 710 (previous two years) + 35 (current year) = 745 / 1000 It was another unproductive week. Too many higher priority things came up. Tags: game, game design, productivity, personal development, video game development, . . . → Read More: Thousander Club Update: May 5th |
|||||
|
Copyright © 2012 GBGames – Thoughts on Indie Game Development - All Rights Reserved |
|||||