Happy Memorial Day!

I’ll be spending today at a particularly geeky barbecue. We’ll be playing Dungeons and Dragons.

Thousander Club Update: May 19th

For this week’s Thousander Club update:

Game Hours: 409.25(previous two years) + 74.25 (current year) = 483.5 / 1000 Game Ideas: 710 (previous two years) + 35 (current year) = 745 / 1000

Tags: game, game design, productivity, personal development, video game development, indie

Still Can’t Buy A Theory of Fun for Game Design

Sometime back I was trying to buy Raph Koster’s A Theory of Fun for Game Design. It’s been sold out at every book store I’ve visited, including Amazon. Hopefully a new printing will be made soon.

While looking at the website, I noticed I could order the book through O’Reilly.com. It didn’t say it was . . . → Read More: Still Can’t Buy A Theory of Fun for Game Design

Thousander Club Update: May 12th

For this week’s Thousander Club update:

Game Hours: 409.25(previous two years) + 74.25 (current year) = 483.5 / 1000 Game Ideas: 710 (previous two years) + 35 (current year) = 745 / 1000

I’m still trying to eliminate dependencies in my custom-built libraries. I was using libSDL 1.2.11, but someone complained that PulseAudio support was . . . → Read More: Thousander Club Update: May 12th

Digital Rights Management’s Victims: The Customers

From The Day the Music Died, I learned that Microsoft is pulling the plug on the servers used for verification of their MSN Music service. Even Wired repots that Microsoft is pulling support for MSN Music DRM.

So what happens on August 31, 2008? On that day, Microsoft will turn off the servers that . . . → Read More: Digital Rights Management’s Victims: The Customers

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Twitter: GBGames