Search

Archive for May, 2008

Happy Memorial Day!

Posted by GBGames on May 26th, 2008

I’ll be spending today at a particularly geeky barbecue. We’ll be playing Dungeons and Dragons.

Thousander Club Update: May 19th

Posted by GBGames on May 19th, 2008

For this week’s Thousander Club update:
Game Hours: 409.25(previous two years) + 74.25 (current year) = 483.5 / 1000
Game Ideas: 710 (previous two years) + 35 (current year) = 745 / 1000
Tags: game, game design, productivity, personal development, video game development, indie

Still Can’t Buy A Theory of Fun for Game Design

Posted by GBGames on May 12th, 2008

Sometime back I was trying to buy Raph Koster’s A Theory of Fun for Game Design. It’s been sold out at every book store I’ve visited, including Amazon. Hopefully a new printing will be made soon.
While looking at the website, I noticed I could order the book through O’Reilly.com. It didn’t say it [...]

Thousander Club Update: May 12th

Posted by GBGames on May 12th, 2008

For this week’s Thousander Club update:
Game Hours: 409.25(previous two years) + 74.25 (current year) = 483.5 / 1000
Game Ideas: 710 (previous two years) + 35 (current year) = 745 / 1000
I’m still trying to eliminate dependencies in my custom-built libraries. I was using libSDL 1.2.11, but someone complained that PulseAudio support was missing, so [...]

Digital Rights Management’s Victims: The Customers

Posted by GBGames on May 8th, 2008

From The Day the Music Died, I learned that Microsoft is pulling the plug on the servers used for verification of their MSN Music service. Even Wired repots that Microsoft is pulling support for MSN Music DRM.
So what happens on August 31, 2008? On that day, Microsoft will turn off the servers that they [...]

Speaking of Super Mario World

Posted by GBGames on May 7th, 2008

Also, a friend forwarded me this post on Kotaku about a hands-free Super Mario World level that plays music.
Tags: super mario world, video games

Great Gaming Moments: Super Mario World

Posted by GBGames on May 7th, 2008

Sometimes great gaming moments need more context than the game itself provides. Such was the case while hanging out with a friend in seventh grade. By 1994, Super Mario World had been out a few years, but it was the only game she had, and we had already finished watching movies like “Born in East [...]

Questions about GTA IV

Posted by GBGames on May 5th, 2008

Corvus has Some GTA IV Questions.
The controversial game has been blasted by the media, the government, and parents, while simultaneously being praised by video game reviewers and fans. While the game is generally about being a criminal in a sandbox environment, plenty of critics have argued that the “point of the game” is to earn [...]

LD#11 Results Are In

Posted by GBGames on May 5th, 2008

The Ludum Dare #11 ratings period is over, and the results are in. it seems that I didn’t do too badly. The rankings were out of a possible 5:
Overall: 3.50
Fun: 3.68
Innovation: 2.93
Theme: 4.43
Polish: 3.36
Graphics: 2.57
Audio: 2.96
Humor: 2.83
Technical: 2.54
Food: 4.38
Journal: 3.96
Timelapse: 3.62
My game came in 7th place for the Theme, 10th place for Fun, and [...]

Thousander Club Update: May 5th

Posted by GBGames on May 5th, 2008

For this week’s Thousander Club update:
Game Hours: 409.25(previous two years) + 73 (current year) = 482 / 1000
Game Ideas: 710 (previous two years) + 35 (current year) = 745 / 1000
It was another unproductive week. Too many higher priority things came up.
Tags: game, game design, productivity, personal development, video game [...]