Happy Memorial Day!
Posted by GBGames on May 26th, 2008I’ll be spending today at a particularly geeky barbecue. We’ll be playing Dungeons and Dragons.
I’ll be spending today at a particularly geeky barbecue. We’ll be playing Dungeons and Dragons.
For this week’s Thousander Club update:
Game Hours: 409.25(previous two years) + 74.25 (current year) = 483.5 / 1000
Game Ideas: 710 (previous two years) + 35 (current year) = 745 / 1000
Tags: game, game design, productivity, personal development, video game development, indie
Sometime back I was trying to buy Raph Koster’s A Theory of Fun for Game Design. It’s been sold out at every book store I’ve visited, including Amazon. Hopefully a new printing will be made soon.
While looking at the website, I noticed I could order the book through O’Reilly.com. It didn’t say it [...]
For this week’s Thousander Club update:
Game Hours: 409.25(previous two years) + 74.25 (current year) = 483.5 / 1000
Game Ideas: 710 (previous two years) + 35 (current year) = 745 / 1000
I’m still trying to eliminate dependencies in my custom-built libraries. I was using libSDL 1.2.11, but someone complained that PulseAudio support was missing, so [...]
From The Day the Music Died, I learned that Microsoft is pulling the plug on the servers used for verification of their MSN Music service. Even Wired repots that Microsoft is pulling support for MSN Music DRM.
So what happens on August 31, 2008? On that day, Microsoft will turn off the servers that they [...]
Also, a friend forwarded me this post on Kotaku about a hands-free Super Mario World level that plays music.
Tags: super mario world, video games
Sometimes great gaming moments need more context than the game itself provides. Such was the case while hanging out with a friend in seventh grade. By 1994, Super Mario World had been out a few years, but it was the only game she had, and we had already finished watching movies like “Born in East [...]
Corvus has Some GTA IV Questions.
The controversial game has been blasted by the media, the government, and parents, while simultaneously being praised by video game reviewers and fans. While the game is generally about being a criminal in a sandbox environment, plenty of critics have argued that the “point of the game” is to earn [...]
The Ludum Dare #11 ratings period is over, and the results are in. it seems that I didn’t do too badly. The rankings were out of a possible 5:
Overall: 3.50
Fun: 3.68
Innovation: 2.93
Theme: 4.43
Polish: 3.36
Graphics: 2.57
Audio: 2.96
Humor: 2.83
Technical: 2.54
Food: 4.38
Journal: 3.96
Timelapse: 3.62
My game came in 7th place for the Theme, 10th place for Fun, and [...]
For this week’s Thousander Club update:
Game Hours: 409.25(previous two years) + 73 (current year) = 482 / 1000
Game Ideas: 710 (previous two years) + 35 (current year) = 745 / 1000
It was another unproductive week. Too many higher priority things came up.
Tags: game, game design, productivity, personal development, video game [...]