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Archive for April, 2008

Thousander Club Update: April 21st

Posted by GBGames on April 21st, 2008

For this week’s Thousander Club update:
Game Hours: 409.25(previous two years) + 68 (current year) = 477.25 / 1000
Game Ideas: 710 (previous two years) + 35 (current year) = 745 / 1000
This past week is the first time I managed to work over 20 hours. From 42 hours last week to 68 hours this week, […]

LD#11: GBGames presents Minimalist - the final version

Posted by GBGames on April 20th, 2008

I did it! I finished a game for Ludum Dare #11!
You can see my final post at the Ludum Dare blog.
http://gbgames.com/downloads/ld11/LD11-Minimalism-GBGames.zip is a 12.4MB download.
It includes the entirety of my project’s source in a zip file (LD11-Minimalism-GBGames-source.zip) and a GNU/Linux-ready tar.gz file (ld11-minimalist-gbgames-linux-x86-r12.tar.gz).
The source is ready to be used to build a linux-x86 distributable […]

LD#11: My Grandma’s Birthday Won’t Slow Me Down

Posted by GBGames on April 20th, 2008

But I will eat some food while I am there.

Dessert was a bit better, especially those Nutella-filled spiral thingies:

I’m back, and I have a few hours to add sound and upload a completed entry.
Happy birthday, Nana!

LD#11: Break for Grandma

Posted by GBGames on April 20th, 2008

My grandmother’s birthday is today, so I’ll be taking a bit of a break to go to her house and help everyone celebrate it.
I was thinking of bringing my laptop, but there probably wouldn’t be anywhere I could work with it, and knowing how things would go, there would likely be something spilled on […]

LD#11: GBGames presents Minimalist

Posted by GBGames on April 20th, 2008

I have a main menu:

And gameplay:

I need sound effects, but I have made a game for Ludum Dare!

LD#11: New screenshot

Posted by GBGames on April 20th, 2008

I have gameplay now:

Er, you can’t tell from the screenshot, but the small square is your mouse cursor. The large square that is the same color is the goal. There are as many obstacles as the level number, so level #5 will have five obstacles.
The rectangles are obstacles you need to avoid to get […]

LD#11: Minimal Sunday Breakfast

Posted by GBGames on April 20th, 2008

Today’s breakfast was minimal:

That’s orange juice with extra pulp right there. Mmm, hmm!

LD#11: Bed Time!

Posted by GBGames on April 20th, 2008

It’s 3AM, and I’m going to sleep.
I have a mouse cursor image, and I have a second image, and I can determine when the two are colliding. I’m getting close to a game.

LD#11: Let There Be Art

Posted by GBGames on April 20th, 2008

I finally have graphics. These are SDL RectFills that are using random red, green, and blue attributes, and the offset matches the mouse cursor’s position:

I plan on providing a sprite and making sure that there are other sprites in the playing area. I want to detect when your mouse-following sprite hits other sprites, and you […]

LD#11: My Workspace Time Lapse

Posted by GBGames on April 19th, 2008

At Hour 0:

At Hour 24:

I’m rusty with libSDL and haven’t made too many games in general, so I am breaking out reference books left and right.