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	<title>Comments on: LD#11: Minimalist Post-mortem</title>
	<atom:link href="http://gbgames.com/blog/2008/04/ld11-minimalist-post-mortem/feed/" rel="self" type="application/rss+xml" />
	<link>http://gbgames.com/blog/2008/04/ld11-minimalist-post-mortem/</link>
	<description>An Indie Game Developer's somewhat interesting thoughts</description>
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		<title>By: &#38;nbsp Ludum Dare #14 Is Here! &#187; GBGames - Thoughts on Indie Game Development</title>
		<link>http://gbgames.com/blog/2008/04/ld11-minimalist-post-mortem/comment-page-1/#comment-57880</link>
		<dc:creator>&#38;nbsp Ludum Dare #14 Is Here! &#187; GBGames - Thoughts on Indie Game Development</dc:creator>
		<pubDate>Fri, 17 Apr 2009 15:05:19 +0000</pubDate>
		<guid isPermaLink="false">http://gbgames.com/blog/2008/04/ld11-minimalist-post-mortem/#comment-57880</guid>
		<description>[...] first LD was #11, and I produced Minimalist. I&#8217;ve since improved it to create Walls, and since then I&#8217;ve created a Facebook [...]</description>
		<content:encoded><![CDATA[<p>[...] first LD was #11, and I produced Minimalist. I&#8217;ve since improved it to create Walls, and since then I&#8217;ve created a Facebook [...]</p>
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		<title>By: &#38;nbsp It Took 4 Years to Make a Game in 10 Days &#187; GBGames - Thoughts on Indie Game Development</title>
		<link>http://gbgames.com/blog/2008/04/ld11-minimalist-post-mortem/comment-page-1/#comment-57383</link>
		<dc:creator>&#38;nbsp It Took 4 Years to Make a Game in 10 Days &#187; GBGames - Thoughts on Indie Game Development</dc:creator>
		<pubDate>Fri, 12 Sep 2008 15:02:17 +0000</pubDate>
		<guid isPermaLink="false">http://gbgames.com/blog/2008/04/ld11-minimalist-post-mortem/#comment-57383</guid>
		<description>[...] Contrast the work of Oxeye Game Studio with how my Ludum Dare entries went (see my post-mortems for LD#11 and LD#12), and you&#8217;ll spot the difference right away. I&#8217;m still learning how to [...]</description>
		<content:encoded><![CDATA[<p>[...] Contrast the work of Oxeye Game Studio with how my Ludum Dare entries went (see my post-mortems for LD#11 and LD#12), and you&#8217;ll spot the difference right away. I&#8217;m still learning how to [...]</p>
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		<title>By: GBGames</title>
		<link>http://gbgames.com/blog/2008/04/ld11-minimalist-post-mortem/comment-page-1/#comment-56673</link>
		<dc:creator>GBGames</dc:creator>
		<pubDate>Wed, 30 Apr 2008 19:50:04 +0000</pubDate>
		<guid isPermaLink="false">http://gbgames.com/blog/2008/04/ld11-minimalist-post-mortem/#comment-56673</guid>
		<description>Keira, it really is, especially since it gives you an excuse to stop focusing on your normal projects and dedicate just a couple of days to something else. Sometimes you need a break from the same project you&#039;ve been working on forever, but when it is a productive break, it is even better.

Corvus: I&#039;ve been following the saga of the cards on your blog, so I knew you had a lot on your plate. Thanks for taking the time!</description>
		<content:encoded><![CDATA[<p>Keira, it really is, especially since it gives you an excuse to stop focusing on your normal projects and dedicate just a couple of days to something else. Sometimes you need a break from the same project you&#8217;ve been working on forever, but when it is a productive break, it is even better.</p>
<p>Corvus: I&#8217;ve been following the saga of the cards on your blog, so I knew you had a lot on your plate. Thanks for taking the time!</p>
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		<title>By: Corvus</title>
		<link>http://gbgames.com/blog/2008/04/ld11-minimalist-post-mortem/comment-page-1/#comment-56672</link>
		<dc:creator>Corvus</dc:creator>
		<pubDate>Wed, 30 Apr 2008 17:13:01 +0000</pubDate>
		<guid isPermaLink="false">http://gbgames.com/blog/2008/04/ld11-minimalist-post-mortem/#comment-56672</guid>
		<description>Both the post-mortem and the game are excellent. Sorry I didn&#039;t download and play it earlier, I&#039;ve been busy/distracted.</description>
		<content:encoded><![CDATA[<p>Both the post-mortem and the game are excellent. Sorry I didn&#8217;t download and play it earlier, I&#8217;ve been busy/distracted.</p>
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		<title>By: Keira</title>
		<link>http://gbgames.com/blog/2008/04/ld11-minimalist-post-mortem/comment-page-1/#comment-56671</link>
		<dc:creator>Keira</dc:creator>
		<pubDate>Wed, 30 Apr 2008 16:26:07 +0000</pubDate>
		<guid isPermaLink="false">http://gbgames.com/blog/2008/04/ld11-minimalist-post-mortem/#comment-56671</guid>
		<description>Wow, that 48 hour marathon sounds like a lot of fun!</description>
		<content:encoded><![CDATA[<p>Wow, that 48 hour marathon sounds like a lot of fun!</p>
]]></content:encoded>
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		<title>By: GBGames</title>
		<link>http://gbgames.com/blog/2008/04/ld11-minimalist-post-mortem/comment-page-1/#comment-56637</link>
		<dc:creator>GBGames</dc:creator>
		<pubDate>Tue, 29 Apr 2008 18:53:36 +0000</pubDate>
		<guid isPermaLink="false">http://gbgames.com/blog/2008/04/ld11-minimalist-post-mortem/#comment-56637</guid>
		<description>Thanks, Craig! When I release Killer Kittens from Katis Minor, I&#039;ll have a post-mortem for that project as well.</description>
		<content:encoded><![CDATA[<p>Thanks, Craig! When I release Killer Kittens from Katis Minor, I&#8217;ll have a post-mortem for that project as well.</p>
]]></content:encoded>
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		<title>By: Craig</title>
		<link>http://gbgames.com/blog/2008/04/ld11-minimalist-post-mortem/comment-page-1/#comment-56636</link>
		<dc:creator>Craig</dc:creator>
		<pubDate>Tue, 29 Apr 2008 17:15:47 +0000</pubDate>
		<guid isPermaLink="false">http://gbgames.com/blog/2008/04/ld11-minimalist-post-mortem/#comment-56636</guid>
		<description>I really love this post-mortem. I&#039;m so used to company post-mortems, I can just see six middle-aged, grumpy men in a board room... &quot;What are we going to do about these CATS?&quot;

It&#039;s also just generally great to have &quot;one-person&quot; post-mortems. It serves as a source of inspiration and knowledge to wannabee game devs.</description>
		<content:encoded><![CDATA[<p>I really love this post-mortem. I&#8217;m so used to company post-mortems, I can just see six middle-aged, grumpy men in a board room&#8230; &#8220;What are we going to do about these CATS?&#8221;</p>
<p>It&#8217;s also just generally great to have &#8220;one-person&#8221; post-mortems. It serves as a source of inspiration and knowledge to wannabee game devs.</p>
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