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	<title>Comments on: Game Design for the Color Blind Player</title>
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	<link>http://gbgames.com/blog/2008/04/game-design-for-the-color-blind-player/</link>
	<description>An Indie Game Developer's somewhat interesting thoughts</description>
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		<title>By: TheDaian</title>
		<link>http://gbgames.com/blog/2008/04/game-design-for-the-color-blind-player/comment-page-1/#comment-56486</link>
		<dc:creator>TheDaian</dc:creator>
		<pubDate>Fri, 25 Apr 2008 22:45:48 +0000</pubDate>
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		<description>Accessibility is an important part of making something, whether is be a game, or a tool, or anything else.  It&#039;s easy to ignore something like color blindness unless you&#039;ve got it, or you know someone who has it.  Something else to consider (though, this usually applies to commercial games with a big enough budget), is subtitles for voice acting.  Most games now do have them, but there were offenders in the 90s that didn&#039;t have a subtitle option, or only had subtitles in certain versions (see Blade Runner, and various adventure games).</description>
		<content:encoded><![CDATA[<p>Accessibility is an important part of making something, whether is be a game, or a tool, or anything else.  It&#8217;s easy to ignore something like color blindness unless you&#8217;ve got it, or you know someone who has it.  Something else to consider (though, this usually applies to commercial games with a big enough budget), is subtitles for voice acting.  Most games now do have them, but there were offenders in the 90s that didn&#8217;t have a subtitle option, or only had subtitles in certain versions (see Blade Runner, and various adventure games).</p>
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