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Archive for April 30th, 2008

How to Build a Game Prototype by Introversion

Posted by GBGames on April 30th, 2008

Introversion’s Mark Morris has written a piece on Building a Prototype.

Of course in different games, different aspects are more important (the story is perhaps less important in Half-Life than in Mass Effect), but you may not be able to determine this at the start. The point is that until you actually have the game […]

Casual Indie Game Development Blog Launched

Posted by GBGames on April 30th, 2008

Started by a game producer at Garage Games, The Casual Indie Game Development Blog aims to bring together casual games (games for everyone) and indie games (games by anyone).
From the post titled The Casual Indie Connection:
Developers are attracted to independent development and casual game development for many of the same reasons. Some developers see […]