LD#11: Minimalist Post-mortem

In one 48 hour period, I made a simple game based on the theme “minimalist”. I didn’t try to stay awake throughout the entire Ludum Dare competition, so the game was made in less than 48 hours.

What Went Right:

Used my build script to create a distributable game from the beginning.

I have . . . → Read More: LD#11: Minimalist Post-mortem

Indie Lessons from Sins of a Solar Empire Post-mortem

Gamasutra has the Sins of a Solar Empire post-mortem up. It’s always a treat to read what goes on behind the scenes at Stardock, a prominent indie developer/publisher, although I’ll admit that I was a bit confused by the writing.

A single unspoken decision made early in the Stardock / Ironclad partnership led to a host . . . → Read More: Indie Lessons from Sins of a Solar Empire Post-mortem