LD#11: My Workspace Time Lapse
Posted by GBGames on April 19th, 2008At Hour 0:
At Hour 24:
I’m rusty with libSDL and haven’t made too many games in general, so I am breaking out reference books left and right.
At Hour 0:
At Hour 24:
I’m rusty with libSDL and haven’t made too many games in general, so I am breaking out reference books left and right.
I decided to eat a quick dinner.
That’s a vegan pizza. Now, this isn’t a fake cheese pizza, so don’t get disgusted yet. This pizza is just made with different ingredients. It’s actually quite delicious, and it only takes 10 minutes to cook.
Unfortunately, I also found out that my fridge is leaking. I’m not sure […]
One day down, one more to go!
I have been adding mouse support to my game. As I never implemented mouse control before, ever, why not do so in a time-based competition?
I am surprised at how complicated it can be to support mouse input in my existing input system, but one thing it did […]
Yeah, so far I just got a window to appear. And I apparently forgot to add some way for the game to know that you are closing it, so I had to kill -9 the program. Yeesh.
After a quick shower, breakfast!
A banana, some cereal with almond milk, and a peanut butter and raisin and pickle sandwich. I washed all that down with a glass of orange juice (not pictured):
Now back to the competition!
After spending the evening trying to figure out what to do, I went to sleep.
Some of my ideas:
Ikebana (thanks, Mandy!)
Avoid the Ball
Avoid the Walls
One Shot Space Invaders
The first one involves the Japanese art of flower arrangement, and it would seem on paper to make a good […]