At Hour 0:
At Hour 24:
I’m rusty with libSDL and haven’t made too many games in general, so I am breaking out reference books left and right.
. . . → Read More: LD#11: My Workspace Time Lapse
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At Hour 0: At Hour 24: I’m rusty with libSDL and haven’t made too many games in general, so I am breaking out reference books left and right. . . . → Read More: LD#11: My Workspace Time Lapse I decided to eat a quick dinner. That’s a vegan pizza. Now, this isn’t a fake cheese pizza, so don’t get disgusted yet. This pizza is just made with different ingredients. It’s actually quite delicious, and it only takes 10 minutes to cook. Unfortunately, I also found out that my fridge is leaking. . . . → Read More: LD#11: Saturday Dinner One day down, one more to go! I have been adding mouse support to my game. As I never implemented mouse control before, ever, why not do so in a time-based competition? I am surprised at how complicated it can be to support mouse input in my existing input system, but one thing . . . → Read More: LD#11: 24 Hours Left Yeah, so far I just got a window to appear. And I apparently forgot to add some way for the game to know that you are closing it, so I had to kill -9 the program. Yeesh. After a quick shower, breakfast! A banana, some cereal with almond milk, and a peanut butter and raisin and pickle sandwich. I washed all that down with a glass of orange juice (not pictured): Now back to the competition! . . . → Read More: LD#11: Breakfast of Champions |
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