How to Build a Game Prototype by Introversion

Introversion’s Mark Morris has written a piece on Building a Prototype.

Of course in different games, different aspects are more important (the story is perhaps less important in Half-Life than in Mass Effect), but you may not be able to determine this at the start. The point is that until you actually have . . . → Read More: How to Build a Game Prototype by Introversion

Casual Indie Game Development Blog Launched

Started by a game producer at Garage Games, The Casual Indie Game Development Blog aims to bring together casual games (games for everyone) and indie games (games by anyone).

From the post titled The Casual Indie Connection:

Developers are attracted to independent development and casual game development for many of the same reasons. Some . . . → Read More: Casual Indie Game Development Blog Launched

LD#11: Minimalist Post-mortem

In one 48 hour period, I made a simple game based on the theme “minimalist”. I didn’t try to stay awake throughout the entire Ludum Dare competition, so the game was made in less than 48 hours.

What Went Right:

Used my build script to create a distributable game from the beginning.

I have . . . → Read More: LD#11: Minimalist Post-mortem

Indie Lessons from Sins of a Solar Empire Post-mortem

Gamasutra has the Sins of a Solar Empire post-mortem up. It’s always a treat to read what goes on behind the scenes at Stardock, a prominent indie developer/publisher, although I’ll admit that I was a bit confused by the writing.

A single unspoken decision made early in the Stardock / Ironclad partnership led to . . . → Read More: Indie Lessons from Sins of a Solar Empire Post-mortem

The Golden Ratio in Video Game Music

During the Ludum Dare #11 competition, someone posted a link to Zelda Music of Golden Proportions at TheTanooki.com.

Christian is studying music theory and learned about “golden sections”, which are marked by the point in the piece corresponding to the Golden Ratio. That is, if you have two segments of a line, x and . . . → Read More: The Golden Ratio in Video Game Music

Association of Software Professionals

Twitter: GBGames