Creation is Exciting

I’m currently fighting off a cold, and everyone knows how miserable it is to be sick.

What is surprising is how hard it is to resist creating something even though you should be resting. When you’re sick is the worst time to forget to eat a meal because you’re so engrossed in your work. . . . → Read More: Creation is Exciting

Thousander Club Update: March 10th

For this week’s Thousander Club update:

Game Hours: 409.25(previous two years) + 23.25 (current year) = 432.5 / 1000 Game Ideas: 710 (previous two years) + 35 (current year) = 745 / 1000

First the bad: I had multiple days off from the day job this past week, but I still only managed to dedicate . . . → Read More: Thousander Club Update: March 10th

History of Water in Video Games

Some time ago News 4 Gamers posted a video documenting the history of water in video games. Technical and visual style have evolved hand-in-hand, and it is a great nostalgic trip to see how water has changed in 27 years.

Tags: video games, geek

Gravitation as an Artistic Game

If you haven’t played Jason Rohrer’s games, do it now. They are available for Windows, Mac OS X, and GNU/Linux, so unless you use something more exotic, there is no excuse for you not to.

Passage Gravitation: “a video game about mania, melancholia, and the creative process”

I played Passage and found the concept to . . . → Read More: Gravitation as an Artistic Game

Chicago Game Developer Gathering On March 26th

Since a Chicago Indie Game Developer Club meetup hasn’t happened in a long time, Shawn Recinto of Immersive Realms has taken it upon himself to organize one, but he apparently got a bit overzealous. Now it’s announced as a Chicago Game Developer Gathering, and it even has its own website at http://www.cgdg.org/. Go ahead. Check . . . → Read More: Chicago Game Developer Gathering On March 26th

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