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Archive for March, 2008

Creation is Exciting

Posted by GBGames on March 11th, 2008

I’m currently fighting off a cold, and everyone knows how miserable it is to be sick.
What is surprising is how hard it is to resist creating something even though you should be resting. When you’re sick is the worst time to forget to eat a meal because you’re so engrossed in your work.
Even so, […]

Thousander Club Update: March 10th

Posted by GBGames on March 10th, 2008

For this week’s Thousander Club update:
Game Hours: 409.25(previous two years) + 23.25 (current year) = 432.5 / 1000
Game Ideas: 710 (previous two years) + 35 (current year) = 745 / 1000
First the bad: I had multiple days off from the day job this past week, but I still only managed to dedicate something like […]

History of Water in Video Games

Posted by GBGames on March 7th, 2008

Some time ago News 4 Gamers posted a video documenting the history of water in video games. Technical and visual style have evolved hand-in-hand, and it is a great nostalgic trip to see how water has changed in 27 years.
Tags: video games, geek

Gravitation as an Artistic Game

Posted by GBGames on March 6th, 2008

If you haven’t played Jason Rohrer’s games, do it now. They are available for Windows, Mac OS X, and GNU/Linux, so unless you use something more exotic, there is no excuse for you not to.

Passage
Gravitation: “a video game about mania, melancholia, and the creative process”

I played Passage and found the concept […]

Chicago Game Developer Gathering On March 26th

Posted by GBGames on March 5th, 2008

Since a Chicago Indie Game Developer Club meetup hasn’t happened in a long time, Shawn Recinto of Immersive Realms has taken it upon himself to organize one, but he apparently got a bit overzealous. Now it’s announced as a Chicago Game Developer Gathering, and it even has its own website at http://www.cgdg.org/. Go ahead. […]

Music, Video Games, and the Supposed Problem of Piracy

Posted by GBGames on March 4th, 2008

I was thinking about writing about marketing and so I naturally wanted to look at what Seth Godin was saying. Well, Jay beat me to it and wrote about the future of the music business, which links to the PDF transcript of the music industry talk that Seth Godin did recently. You should go […]

Thousander Club Update: March 3rd

Posted by GBGames on March 3rd, 2008

For this week’s Thousander Club update:
Game Hours: 409.25(previous two years) + 13 (current year) = 422.25 / 1000
Game Ideas: 710 (previous two years) + 35 (current year) = 745 / 1000
Killer Kittens from Katis Minor now has a credits screen. I know I said that all I needed was a credits screen and […]