By GBGames, on March 19th, 2008%
I’m really close to releasing v1.0 of Killer Kittens from Katis Minor, but I need beta testers to help me verify that there aren’t any show-stopping bugs.
I’ve asked a number of people, including a few friends. Unfortunately, it seems that I am having a hard time finding many, as only a few people . . . → Read More: Killer Kittens from Katis Minor: Beta Testers Wanted
By GBGames, on March 17th, 2008% For this week’s Thousander Club update:
Game Hours: 409.25(previous two years) + 28 (current year) = 437.25 / 1000 Game Ideas: 710 (previous two years) + 35 (current year) = 745 / 1000
I updated the graphics. Here is one of the first screen shots I took of this game, way back in December of . . . → Read More: Thousander Club Update: March 17th
By GBGames, on March 14th, 2008% Rarely do major game developers and publishers make a cross-platform game, and those that do rarely release the game for all platforms at the same time. Usually if there is a Linux or Mac version of a game, it won’t be released for weeks, months, or even years after the Windows version.
Indie developers seem . . . → Read More: Why Aren’t There More Linux-Using Gamers?
By GBGames, on March 14th, 2008% Thanks to Slashdot, I saw the article at MadPenguin.org called Linux Gaming 2.0: Why More Linux Users Aren’t Gamers and immediately dove into it.
Never dive into shallow water head first.
I was really expecting to see an in-depth article on the subject. Instead, it seemed to be a very short advertisement for Garage . . . → Read More: Torque Dropped Linux Support?
By GBGames, on March 13th, 2008% Since I wrote about piracy, there have been a few new articles brought to my attention, and I’m sure there will be more.
First, Better than Free by Kevin Kelly argued that since digital media is so easy to copy, copies are worthless. He offers eight “things that are better than free”: immediacy, personalization, interpretation, . . . → Read More: Uncopyable Values in a Copy-Friendly World Wide Web
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