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Archive for March, 2008

Thousander Club Update: March 31st

Posted by GBGames on March 31st, 2008

For this week’s Thousander Club update:
Game Hours: 409.25(previous two years) + 37 (current year) = 446.25 / 1000
Game Ideas: 710 (previous two years) + 35 (current year) = 745 / 1000
I tend to hear a lot of excuses for why people won’t develop games for a Linux-based platform. There’s too many different distributions, and […]

Chicago Game Developer Gathering Panel

Posted by GBGames on March 27th, 2008

Last night’s panel was fun, and I think everyone got a lot out of it. My throat is a bit sore from doing so much talking. I think everyone should be glad the time was limited because I felt like I could have kept talking about video games and the business of making them for […]

Chicago Game Developer Gathering Today

Posted by GBGames on March 26th, 2008

This post is a reminder that the Chicago Game Developer Gathering is tonight. The panel of indie developers will discuss what it takes to start (and run) a business, how they create games, and what lessons they can share.
I’ll be joined on the panel with Mike Boeh of Retro64, Shawn Recinto of Immersive […]

Thousander Club Update: March 24th

Posted by GBGames on March 24th, 2008

For this week’s Thousander Club update:
Game Hours: 409.25(previous two years) + 35 (current year) = 444.25 / 1000
Game Ideas: 710 (previous two years) + 35 (current year) = 745 / 1000
Since starting to do beta testing on Killer Kittens, I learned about system library dependencies that my game had. The first problem was a […]

Happy Anniversary, GBGames!

Posted by GBGames on March 22nd, 2008

Today is the two year anniversary since GBGames, LLC was officially formed! Time to think about what has happened in the past two years.
I announced the creation of the business back in 2006, and I’ve been rereading the comments from people simultaneously congratulating me and encouraging me to make something happen. So far, I’m still […]

Killer Kittens from Katis Minor: Beta Testers Wanted

Posted by GBGames on March 19th, 2008

I’m really close to releasing v1.0 of Killer Kittens from Katis Minor, but I need beta testers to help me verify that there aren’t any show-stopping bugs.
I’ve asked a number of people, including a few friends. Unfortunately, it seems that I am having a hard time finding many, as only a few people have responded […]

Thousander Club Update: March 17th

Posted by GBGames on March 17th, 2008

For this week’s Thousander Club update:
Game Hours: 409.25(previous two years) + 28 (current year) = 437.25 / 1000
Game Ideas: 710 (previous two years) + 35 (current year) = 745 / 1000
I updated the graphics. Here is one of the first screen shots I took of this game, way back in December of 2006:

See that […]

Why Aren’t There More Linux-Using Gamers?

Posted by GBGames on March 14th, 2008

Rarely do major game developers and publishers make a cross-platform game, and those that do rarely release the game for all platforms at the same time. Usually if there is a Linux or Mac version of a game, it won’t be released for weeks, months, or even years after the Windows version.
Indie developers seem to […]

Torque Dropped Linux Support?

Posted by GBGames on March 14th, 2008

Thanks to Slashdot, I saw the article at MadPenguin.org called Linux Gaming 2.0: Why More Linux Users Aren’t Gamers and immediately dove into it.
Never dive into shallow water head first.
I was really expecting to see an in-depth article on the subject. Instead, it seemed to be a very short advertisement for Garage Games and […]

Uncopyable Values in a Copy-Friendly World Wide Web

Posted by GBGames on March 13th, 2008

Since I wrote about piracy, there have been a few new articles brought to my attention, and I’m sure there will be more.
First, Better than Free by Kevin Kelly argued that since digital media is so easy to copy, copies are worthless. He offers eight “things that are better than free”: immediacy, personalization, interpretation, authenticity, […]