PlayNoEvil Game Security News and Analysis wrote an interesting post regarding DRM as a broken system. Microsoft’s Digital Restrictions Management for Windows has been defeated. Again. Nothing too newsworthy about it.
What’s interesting is the following statement:
In fact, as I’ve noted before (repeatedly), DRM is built on a flawed model.
Traditional cryptographic security systems are designed to heal themselves to protect new data. This is completely inconsistent with the underlying model that content protection is built on - the protection of existing data.
This article isn’t bashing Microsoft specifically. It’s pointing out the flaws in a system that is not well designed to do what it is supposed to do. Food for thought if you are one of those people who still believe that copy protection is a “vital” part of game development. If DRM isn’t actually doing a good job of preventing copyright infringement, and it frustrates your paying customers, why use it?
It seems that using regular copy protection techniques will be much more effective than anything that resembles DRM.










So, what are the options? How can we protect games without DRM?
Left by Tim on August 6th, 2007