So-Called DRM is Fundamentally Flawed

PlayNoEvil Game Security News and Analysis wrote an interesting post regarding DRM as a broken system. Microsoft’s Digital Restrictions Management for Windows has been defeated. Again. Nothing too newsworthy about it.

What’s interesting is the following statement:

In fact, as I’ve noted before (repeatedly), DRM is built on a flawed model.

Traditional cryptographic security systems . . . → Read More: So-Called DRM is Fundamentally Flawed

Learning Random Things

I sometimes find potentially useful video game knowledge in the strangest places. After reading Joel Spolsky’s post on the difference between Microsoft’s implementation of font rendering and Apple’s implementation, I followed the link to Texts Rasterization Exposures which goes into great detail on the topic.

The article is about font rendering. What does it . . . → Read More: Learning Random Things

Video Games as High Art

If you’ve been paying attention in the past few weeks, Roger Ebert is back in the video game news again. I have talked about his position on games as art, but apparently he has amended his statement. Now instead of saying that games can’t be art, he says that games can’t be high art.

. . . → Read More: Video Games as High Art

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