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Archive for August, 2007

Still No Network Access From Home

Posted by GBGames on August 28th, 2007

I still need to borrow network access from friends and family when I visit because the cable provider just can’t be that much in a hurry to take my money. Someone came out yesterday to install a cable line into the apartment, but now I need to wait until September 7th for someone to come […]

Moving Day

Posted by GBGames on August 11th, 2007

I’m moving today. Tomorrow afternoon the cable company is sending a technician out to install our cable so hopefully I will have Internet access by the end of the day.
That is, assuming that the install is much, much smoother than the conversation with sales to actually schedule this visit. I am already not happy […]

Cloning is Ok? Absolutely!

Posted by GBGames on August 10th, 2007

GameSetWatch reposted an article by Dr. Colin Anderson of Denki, creator of Denki Blocks. The article appeared on Gamasutra first. Opinion: Denki’s Anderson On Why Casual Game Cloning Makes Sense argues exactly the opposite of what many indie developers would claim: that allowing games to be legally cloned actually fosters innovation and is good for […]

My Moving Giveaway

Posted by GBGames on August 7th, 2007

Yesterday I signed a lease and will be moving into my new apartment at the end of the week. I have some hardware that has been collecting dust, and so I figure it is time to give them to someone who can provide a good home.

- HP Deskjet 612c
- HP Deskjet 840c
- Micron CRT monitor […]

Thousander Club Update: August 6th

Posted by GBGames on August 6th, 2007

For this week’s Thousander Club update:
Game Hours: 262.25 (previous year) + 146 (current year) = 409.25 / 1000
Game Ideas: 616 (previous year) + 92 (current year) = 699 / 1000
I’m moving within the next month. Between traveling to different states for weddings and visiting friends, crunch time at the day job, and an annoying […]

So-Called DRM is Fundamentally Flawed

Posted by GBGames on August 4th, 2007

PlayNoEvil Game Security News and Analysis wrote an interesting post regarding DRM as a broken system. Microsoft’s Digital Restrictions Management for Windows has been defeated. Again. Nothing too newsworthy about it.
What’s interesting is the following statement:
In fact, as I’ve noted before (repeatedly), DRM is built on a flawed model.
Traditional cryptographic security systems are designed to […]

Learning Random Things

Posted by GBGames on August 3rd, 2007

I sometimes find potentially useful video game knowledge in the strangest places. After reading Joel Spolsky’s post on the difference between Microsoft’s implementation of font rendering and Apple’s implementation, I followed the link to Texts Rasterization Exposures which goes into great detail on the topic.
The article is about font rendering. What does it have […]

Video Games as High Art

Posted by GBGames on August 2nd, 2007

If you’ve been paying attention in the past few weeks, Roger Ebert is back in the video game news again. I have talked about his position on games as art, but apparently he has amended his statement. Now instead of saying that games can’t be art, he says that games can’t be high art.
N’Gai […]