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	<title>Comments on: What is Artificial Intelligence?</title>
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	<link>http://gbgames.com/blog/2007/07/what-is-artificial-intelligence/</link>
	<description>An Indie Game Developer's somewhat interesting thoughts</description>
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		<title>By: GBGames</title>
		<link>http://gbgames.com/blog/2007/07/what-is-artificial-intelligence/comment-page-1/#comment-46253</link>
		<dc:creator>GBGames</dc:creator>
		<pubDate>Thu, 02 Aug 2007 13:10:59 +0000</pubDate>
		<guid isPermaLink="false">http://gbgames.com/blog/?p=657#comment-46253</guid>
		<description>Krystian: Hah, that was an enjoyable read! Thanks for posting that!</description>
		<content:encoded><![CDATA[<p>Krystian: Hah, that was an enjoyable read! Thanks for posting that!</p>
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		<title>By: Man Bytes Blog: A Frenzy of Lexicological Optimism &#187; July Round Table &#8216;07: Updated 8/02</title>
		<link>http://gbgames.com/blog/2007/07/what-is-artificial-intelligence/comment-page-1/#comment-46248</link>
		<dc:creator>Man Bytes Blog: A Frenzy of Lexicological Optimism &#187; July Round Table &#8216;07: Updated 8/02</dc:creator>
		<pubDate>Thu, 02 Aug 2007 12:17:51 +0000</pubDate>
		<guid isPermaLink="false">http://gbgames.com/blog/?p=657#comment-46248</guid>
		<description>[...] Over on the GB Games&#8217; Blog, Gianfranco has posed the question, &#8220;What is artificial intelligence,&#8221; and explored it a bit, brushing up against any number of ideas as he writes (link). [...]</description>
		<content:encoded><![CDATA[<p>[...] Over on the GB Games&#8217; Blog, Gianfranco has posed the question, &#8220;What is artificial intelligence,&#8221; and explored it a bit, brushing up against any number of ideas as he writes (link). [...]</p>
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		<title>By: Krystian</title>
		<link>http://gbgames.com/blog/2007/07/what-is-artificial-intelligence/comment-page-1/#comment-46056</link>
		<dc:creator>Krystian</dc:creator>
		<pubDate>Mon, 30 Jul 2007 13:40:04 +0000</pubDate>
		<guid isPermaLink="false">http://gbgames.com/blog/?p=657#comment-46056</guid>
		<description>Nice Article. Reminds me of Brian Moriarty&#039;s &quot;Who shot Paul&quot; Lecture:
http://ludix.com/moriarty/paul.html</description>
		<content:encoded><![CDATA[<p>Nice Article. Reminds me of Brian Moriarty&#8217;s &#8220;Who shot Paul&#8221; Lecture:<br />
<a href="http://ludix.com/moriarty/paul.html" rel="nofollow">http://ludix.com/moriarty/paul.html</a></p>
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	<item>
		<title>By: papamook</title>
		<link>http://gbgames.com/blog/2007/07/what-is-artificial-intelligence/comment-page-1/#comment-45955</link>
		<dc:creator>papamook</dc:creator>
		<pubDate>Sat, 28 Jul 2007 21:51:41 +0000</pubDate>
		<guid isPermaLink="false">http://gbgames.com/blog/?p=657#comment-45955</guid>
		<description>heh, I had my cousin playtest my latest project which has a ranking system at the end of each round stamp a big letter down on the stats ranging from A to F. It doesnt actually read the stats as yet and it just randomly chooses a rank. 

Sometimes he was elated when he got an A, then if he got an F he was wondering what he had done wrong. He never once assumed that it wasn&#039;t actually ranking him.</description>
		<content:encoded><![CDATA[<p>heh, I had my cousin playtest my latest project which has a ranking system at the end of each round stamp a big letter down on the stats ranging from A to F. It doesnt actually read the stats as yet and it just randomly chooses a rank. </p>
<p>Sometimes he was elated when he got an A, then if he got an F he was wondering what he had done wrong. He never once assumed that it wasn&#8217;t actually ranking him.</p>
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		<title>By: Troy Goodfellow</title>
		<link>http://gbgames.com/blog/2007/07/what-is-artificial-intelligence/comment-page-1/#comment-45895</link>
		<dc:creator>Troy Goodfellow</dc:creator>
		<pubDate>Sat, 28 Jul 2007 02:33:04 +0000</pubDate>
		<guid isPermaLink="false">http://gbgames.com/blog/?p=657#comment-45895</guid>
		<description>I was having lunch with a developer one time, and the talk turned to AI in RTS games. He said pretty much the same thing about players attributing intelligence where there was, in fact, none. And it wasn&#039;t simply about them misinterpreting what they were seeing, mistaking one function for another. They would talk about really elaborate stuff that they were sure the AI did to &quot;outsmart them&quot;.

And of course, this was behavior that it would have been either impossible or too process intensive for a real time strategy game.

Of course, being a smart man, he just thanks the gamers for their compliments on his work and moves on.</description>
		<content:encoded><![CDATA[<p>I was having lunch with a developer one time, and the talk turned to AI in RTS games. He said pretty much the same thing about players attributing intelligence where there was, in fact, none. And it wasn&#8217;t simply about them misinterpreting what they were seeing, mistaking one function for another. They would talk about really elaborate stuff that they were sure the AI did to &#8220;outsmart them&#8221;.</p>
<p>And of course, this was behavior that it would have been either impossible or too process intensive for a real time strategy game.</p>
<p>Of course, being a smart man, he just thanks the gamers for their compliments on his work and moves on.</p>
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		<title>By: Keith Weatherby II</title>
		<link>http://gbgames.com/blog/2007/07/what-is-artificial-intelligence/comment-page-1/#comment-45844</link>
		<dc:creator>Keith Weatherby II</dc:creator>
		<pubDate>Fri, 27 Jul 2007 04:42:35 +0000</pubDate>
		<guid isPermaLink="false">http://gbgames.com/blog/?p=657#comment-45844</guid>
		<description>I have absolutely nothing to say about AI -- 

I just posted because I wanted to wish you a happy birthday (on July 26th, assuming i got that correct)

Happy Birthday Gianfranco!</description>
		<content:encoded><![CDATA[<p>I have absolutely nothing to say about AI &#8212; </p>
<p>I just posted because I wanted to wish you a happy birthday (on July 26th, assuming i got that correct)</p>
<p>Happy Birthday Gianfranco!</p>
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		<title>By: Shawn</title>
		<link>http://gbgames.com/blog/2007/07/what-is-artificial-intelligence/comment-page-1/#comment-45829</link>
		<dc:creator>Shawn</dc:creator>
		<pubDate>Thu, 26 Jul 2007 23:19:40 +0000</pubDate>
		<guid isPermaLink="false">http://gbgames.com/blog/?p=657#comment-45829</guid>
		<description>I actually worked on the software architecture and implementation of an inference rules engine (http://en.wikipedia.org/wiki/Inference_engine) (http://www.ilog.com/) for a large bank.  Its role was to automate and notify traders in NY that a certain bundle of mortgages were ready to sell as securities on the NYSE.  If, for what ever reason there were borderline loans, it would kick it to a human validation and they would decide if the loan was a go or not.  But it was pretty cool to see contextual rules firing on loans based of of attributes like FICO (credit score), property location, lender etc.

It could make consistent reviews of loans based off of rules traders would &quot;on the fly&quot; apply to bundles of loans.  So it is kinda of cool to see the type of dynamic expert system function in a high load/real time environment.  It still required a certain level of human intervention though ;)</description>
		<content:encoded><![CDATA[<p>I actually worked on the software architecture and implementation of an inference rules engine (<a href="http://en.wikipedia.org/wiki/Inference_engine" rel="nofollow">http://en.wikipedia.org/wiki/Inference_engine</a>) (<a href="http://www.ilog.com/" rel="nofollow">http://www.ilog.com/</a>) for a large bank.  Its role was to automate and notify traders in NY that a certain bundle of mortgages were ready to sell as securities on the NYSE.  If, for what ever reason there were borderline loans, it would kick it to a human validation and they would decide if the loan was a go or not.  But it was pretty cool to see contextual rules firing on loans based of of attributes like FICO (credit score), property location, lender etc.</p>
<p>It could make consistent reviews of loans based off of rules traders would &#8220;on the fly&#8221; apply to bundles of loans.  So it is kinda of cool to see the type of dynamic expert system function in a high load/real time environment.  It still required a certain level of human intervention though <img src='http://gbgames.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>By: Tr00jg</title>
		<link>http://gbgames.com/blog/2007/07/what-is-artificial-intelligence/comment-page-1/#comment-45815</link>
		<dc:creator>Tr00jg</dc:creator>
		<pubDate>Thu, 26 Jul 2007 18:36:11 +0000</pubDate>
		<guid isPermaLink="false">http://gbgames.com/blog/?p=657#comment-45815</guid>
		<description>Interesting article!

I agree that as long the AI acts they way you think they should, then that is enough!</description>
		<content:encoded><![CDATA[<p>Interesting article!</p>
<p>I agree that as long the AI acts they way you think they should, then that is enough!</p>
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	<item>
		<title>By: rascunho &#187; Blog Archive &#187; links for 2007-07-25</title>
		<link>http://gbgames.com/blog/2007/07/what-is-artificial-intelligence/comment-page-1/#comment-45740</link>
		<dc:creator>rascunho &#187; Blog Archive &#187; links for 2007-07-25</dc:creator>
		<pubDate>Wed, 25 Jul 2007 20:23:53 +0000</pubDate>
		<guid isPermaLink="false">http://gbgames.com/blog/?p=657#comment-45740</guid>
		<description>[...]  What is Artificial Intelligence? » GBGames - Thoughts on Indie Game Development (tags: gbgames.com 2007 games artificial_intelligence gameai explicação_introdutória) [...]</description>
		<content:encoded><![CDATA[<p>[...]  What is Artificial Intelligence? » GBGames &#8211; Thoughts on Indie Game Development (tags: gbgames.com 2007 games artificial_intelligence gameai explicação_introdutória) [...]</p>
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	<item>
		<title>By: Man Bytes Blog: A Frenzy of Lexicological Optimism &#187; July Round Table &#8216;07: Updated 7/25</title>
		<link>http://gbgames.com/blog/2007/07/what-is-artificial-intelligence/comment-page-1/#comment-45736</link>
		<dc:creator>Man Bytes Blog: A Frenzy of Lexicological Optimism &#187; July Round Table &#8216;07: Updated 7/25</dc:creator>
		<pubDate>Wed, 25 Jul 2007 17:15:57 +0000</pubDate>
		<guid isPermaLink="false">http://gbgames.com/blog/?p=657#comment-45736</guid>
		<description>[...] intelligence,&#8221; and explored it a bit, brushing up against any number of ideas as he writes (link). Tagged:Round Table    by Corvus @ 1:05 pm ,   [...]</description>
		<content:encoded><![CDATA[<p>[...] intelligence,&#8221; and explored it a bit, brushing up against any number of ideas as he writes (link). Tagged:Round Table    by Corvus @ 1:05 pm ,   [...]</p>
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