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	<title>Comments on: Thousander Club Update: June 25th</title>
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	<link>http://gbgames.com/blog/2007/06/thousander-club-update-june-25th/</link>
	<description>An Indie Game Developer's somewhat interesting thoughts</description>
	<lastBuildDate>Mon, 21 May 2012 10:33:00 +0000</lastBuildDate>
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		<title>By: Impossible</title>
		<link>http://gbgames.com/blog/2007/06/thousander-club-update-june-25th/comment-page-1/#comment-44160</link>
		<dc:creator>Impossible</dc:creator>
		<pubDate>Mon, 02 Jul 2007 06:11:04 +0000</pubDate>
		<guid isPermaLink="false">http://gbgames.com/blog/?p=649#comment-44160</guid>
		<description>I&#039;d definitely want to check it out.  You can email me the source when its ready.  I also promise to give you helpful feedback on what you need to finish the game, and the gameplay in general.</description>
		<content:encoded><![CDATA[<p>I&#8217;d definitely want to check it out.  You can email me the source when its ready.  I also promise to give you helpful feedback on what you need to finish the game, and the gameplay in general.</p>
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		<title>By: GBGames</title>
		<link>http://gbgames.com/blog/2007/06/thousander-club-update-june-25th/comment-page-1/#comment-44052</link>
		<dc:creator>GBGames</dc:creator>
		<pubDate>Sat, 30 Jun 2007 16:06:30 +0000</pubDate>
		<guid isPermaLink="false">http://gbgames.com/blog/?p=649#comment-44052</guid>
		<description>Perhaps I should do a limited release to see how people like (or not like) it. If it doesn&#039;t bother them, then I am making a problem where there is none. If it does, then I know I need to fix it. Either way, I really need to release this game. Thanks for the advice, Keith!</description>
		<content:encoded><![CDATA[<p>Perhaps I should do a limited release to see how people like (or not like) it. If it doesn&#8217;t bother them, then I am making a problem where there is none. If it does, then I know I need to fix it. Either way, I really need to release this game. Thanks for the advice, Keith!</p>
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		<title>By: Keith Weatherby II</title>
		<link>http://gbgames.com/blog/2007/06/thousander-club-update-june-25th/comment-page-1/#comment-44018</link>
		<dc:creator>Keith Weatherby II</dc:creator>
		<pubDate>Sat, 30 Jun 2007 04:54:38 +0000</pubDate>
		<guid isPermaLink="false">http://gbgames.com/blog/?p=649#comment-44018</guid>
		<description>Hmm... is there anything that seems incomplete about the game to you.  I mean truely incomplete?  a missing escape key, some status screen you failed or something?  If not then i&#039;d say don&#039;t worry about anything else in this game.  I would say it was complete, when it has a menu, and the game itself has all the features you want in it.  And you can exit it :-)

Then look at an element of the game you would want to improve, (pick only one) and then work on that element&#039;s functionality first... then build your next game with it.  Then when finished with that one, pick another feature.  Build a library up for yourself of all those things.  Eventually you&#039;ll just be able to pick and choose functions that you need and be cranking out games in no time (or at the very least be able to focus on a specific game feature that doesn&#039;t go into the library).

Keith</description>
		<content:encoded><![CDATA[<p>Hmm&#8230; is there anything that seems incomplete about the game to you.  I mean truely incomplete?  a missing escape key, some status screen you failed or something?  If not then i&#8217;d say don&#8217;t worry about anything else in this game.  I would say it was complete, when it has a menu, and the game itself has all the features you want in it.  And you can exit it <img src='http://gbgames.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p>Then look at an element of the game you would want to improve, (pick only one) and then work on that element&#8217;s functionality first&#8230; then build your next game with it.  Then when finished with that one, pick another feature.  Build a library up for yourself of all those things.  Eventually you&#8217;ll just be able to pick and choose functions that you need and be cranking out games in no time (or at the very least be able to focus on a specific game feature that doesn&#8217;t go into the library).</p>
<p>Keith</p>
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