By GBGames, on June 11th, 2007%
For this week’s Thousander Club update:
Game Hours: 262.25 (previous year) + 122.75 (current year) = 385 / 1000 Game Ideas: 616 (previous year) + 44 (current year) = 660 / 1000
I had a good start on Monday and Tuesday, refactoring my menu code. I wouldn’t have bothered, but I realized that I needed . . . → Read More: Thousander Club Update: June 11th
By GBGames, on June 6th, 2007% As a child, I had an Atari 2600. I didn’t know about arcades filled with the original Asteroids, Space Invaders, Pac-man, and Berzerk. My first encounter with any of these games was on the Atari, and since I didn’t know how horrible the translation was (apparently Pac-man wasn’t very popular on the Atari), I was . . . → Read More: Did Nintendo Power Ruin My Game Playing Childhood?
By GBGames, on June 5th, 2007% Thanks to GameSetWatch, I learned about an article about the 50 weirdest moments in PC Gaming. It listed a number of events, real or in-game, that were just plain strange. It’s an entertaining read, and I learned about some strange situations that I thought were relegated to the NES days. I always thought that PC . . . → Read More: 50 Weirdest Moments in PC Gaming
By GBGames, on June 4th, 2007% For this week’s Thousander Club update:
Game Hours: 262.25 (previous year) + 117 (current year) = 379.25 / 1000 Game Ideas: 616 (previous year) + 44 (current year) = 660 / 1000
I believe I have succeeded in creating a distributable build of Killer Kittens. Extracted, it is a little over 20MB, mostly due to . . . → Read More: Thousander Club Update: June 4th
By GBGames, on June 1st, 2007% While I’ve been fairly lax in coming up with 1000 game ideas for the Thousander Club, Sean Howard has set up a great challenge for himself. Three Hundred documents his attempt each day for 300 days to write about one original game mechanic that has never been used in a commercial game.
As of this . . . → Read More: 300 Game Mechanics in 300 Days
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