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Archive for June, 2007

Thousander Club Update: June 11th

Posted by GBGames on June 11th, 2007

For this week’s Thousander Club update:
Game Hours: 262.25 (previous year) + 122.75 (current year) = 385 / 1000
Game Ideas: 616 (previous year) + 44 (current year) = 660 / 1000
I had a good start on Monday and Tuesday, refactoring my menu code. I wouldn’t have bothered, but I realized that I needed to add […]

Did Nintendo Power Ruin My Game Playing Childhood?

Posted by GBGames on June 6th, 2007

As a child, I had an Atari 2600. I didn’t know about arcades filled with the original Asteroids, Space Invaders, Pac-man, and Berzerk. My first encounter with any of these games was on the Atari, and since I didn’t know how horrible the translation was (apparently Pac-man wasn’t very popular on the Atari), […]

50 Weirdest Moments in PC Gaming

Posted by GBGames on June 5th, 2007

Thanks to GameSetWatch, I learned about an article about the 50 weirdest moments in PC Gaming. It listed a number of events, real or in-game, that were just plain strange. It’s an entertaining read, and I learned about some strange situations that I thought were relegated to the NES days. I always thought that […]

Thousander Club Update: June 4th

Posted by GBGames on June 4th, 2007

For this week’s Thousander Club update:
Game Hours: 262.25 (previous year) + 117 (current year) = 379.25 / 1000
Game Ideas: 616 (previous year) + 44 (current year) = 660 / 1000
I believe I have succeeded in creating a distributable build of Killer Kittens. Extracted, it is a little over 20MB, mostly due to the […]

300 Game Mechanics in 300 Days

Posted by GBGames on June 1st, 2007

While I’ve been fairly lax in coming up with 1000 game ideas for the Thousander Club, Sean Howard has set up a great challenge for himself. Three Hundred documents his attempt each day for 300 days to write about one original game mechanic that has never been used in a commercial game.
As of this writing, […]