Action has an interview with the founder of the Experimental Gameplay Workshop at GDC and developer of Braid, which won the 2006 IGF prize for Innovation in Game Design and was a finalist for the Slamdance Guerilla Gamemaker competition. Jonathan Blow talks about starting out as an indie fairly young, the difference in what is considered . . . → Read More: Indie Game Dev Podcast: Interview with Braid Developer and Experimental Gameplay Workshop Founder
