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Archive for June, 2007

GPL v3 Released

Posted by GBGames on June 30th, 2007

The Free Software Foundation launched GPLv3 yesterday. You can read the wording of the license in its final form.
What does it mean for software developers and indie developers in particular? I don’t know. The GPLv2 was written over a decade ago, and this new version deals with software in the face of new technologies […]

A Brief History of Linux Gaming

Posted by GBGames on June 27th, 2007

Thanks to LinuxGames.com, I learned about the blog kahvipapu and the Linux Gaming series of posts.
In part one, the author focuses on first-person shooters. Loki ported quite a few games from Windows, including Quake 3 Arena. I was able to purchase multiple copies in the distinctive metal packaging once Loki went out of the business. […]

Thousander Club Update: June 25th

Posted by GBGames on June 25th, 2007

For this week’s Thousander Club update:
Game Hours: 262.25 (previous year) + 136.75 (current year) = 399 / 1000
Game Ideas: 616 (previous year) + 57 (current year) = 673 / 1000
I have managed to implement a slider control. I wasn’t too happy that I was reinventing the wheel, but the idea of incorporating any of […]

Speaking of Richard Garriott

Posted by GBGames on June 21st, 2007

Since people are blogging about games, specifically the entire series of Ultima games, it seems only appropriate to hear from Richard Garriott, Lord British himself. Richard Garriott: The Escapist Interview reveals all!
Or maybe just a bit. Consider it a complement to your Lord British interview collection.
He refers to the games before Ultima […]

Do I Need a Business Checking Account?

Posted by GBGames on June 20th, 2007

If you’re just starting a company and sweating about decisions such as “Do I need a checking account for my business?”, I know how you feel. I went through this same decision, concerned about doing the right thing. Actually, I was concerned about accidentally doing the wrong thing and messing up somehow. Are there […]

Action has an interview with the founder of the Experimental Gameplay Workshop at GDC and developer of Braid, which won the 2006 IGF prize for Innovation in Game Design and was a finalist for the Slamdance Guerilla Gamemaker competition. Jonathan Blow talks about starting out as an indie fairly young, the difference in what is […]

Thousander Club Update: June 18th

Posted by GBGames on June 18th, 2007

For this week’s Thousander Club update:
Game Hours: 262.25 (previous year) + 128.25 (current year) = 390.5 / 1000
Game Ideas: 616 (previous year) + 57 (current year) = 673 / 1000
I still have a 10-minute build process, which means I go from checking out the Killer Kittens project to a distributable tar.gz file in about […]

Feminism and Video Games

Posted by GBGames on June 16th, 2007

In What Do We Do About Video Games?, Roy looks at how women and race are portrayed in one of his favorite pastimes, and he isn’t impressed.
In a previous post, I’ve suggested that girl-friendly games aren’t needed so much as games that appeal to non-gamers. I still believe it, but I think that there can […]

Blogging Final Fantasy with Four White Wizards

Posted by GBGames on June 16th, 2007

Since I learned about Blogging Ultima, a number of other blogs have popped up involving other games. Besides Blogging DQ and Blogging Final Fantasy, Casey Dunham has decided to accomplish what he has always wanted to do:
Finish Final Fantasy with four white wizards!
If you are not familiar with the original Final Fantasy game, you had […]

Stories Aren’t That Important…Well, Sorta

Posted by GBGames on June 12th, 2007

Regardless of their credentials, people like to give their opinions on all manner of things. From the best way to pick a password for your email account to what makes a video game good, you will hear a lot of opinions in your lifetime, and not all of them will be good. I […]