By GBGames, on May 15th, 2007%
In The Escapist last week, Shannon Drake’s article Vision Doesn’t Sell Copies: The Short Life of Clover Studios talked about the development group within Capcom responsible for the games Viewtiful Joe 2, Okami, and God Hand. Clover Studios was created to “bring more originality to [Capcom's] products, thus leading to higher profits and better brand . . . → Read More: Why Doesn’t Different Sell?
By GBGames, on May 14th, 2007% For this week’s Thousander Club update:
Game Hours: 262.25 (previous year) + 101 (current year) = 363.25 / 1000 Game Ideas: 616 (previous year) + 33 (current year) = 649 / 1000
Last year, I was at only 85 hours. I know I could have done better this year, but at least my current hours . . . → Read More: Thousander Club Update: May 14th
By GBGames, on May 7th, 2007% For this week’s Thousander Club update:
Game Hours: 262.25 (previous year) + 96.75 (current year) = 359 / 1000 Game Ideas: 616 (previous year) + 33 (current year) = 649 / 1000
Monday and Tuesday: I took the time to look through my code and figure out the best way to implement temporary invulnerability. It . . . → Read More: Thousander Club Update: May 7th
By GBGames, on May 1st, 2007% Action has released another interview, this time with Mike Welch of BlitWise Productions, creator of DX-Ball and Scorched Tanks.
Mike discussed the importance of author recognition, working with Seumas McNally on DX-Ball 2, and developing a community for his games. While he isn’t deeply involved with the game development community, he watches it, usually with . . . → Read More: Indie Game Dev Podcast: Interview with BlitWise Productions
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